bounce/examples/testbed/tests/mesh_contact_test.h

176 lines
3.5 KiB
C++

/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef MESH_TEST_H
#define MESH_TEST_H
class MeshContactTest : public Test
{
public:
MeshContactTest()
{
{
b3BodyDef bd;
m_ground = m_world.CreateBody(bd);
b3MeshShape ms;
ms.m_mesh = m_meshes + e_gridMesh;
b3ShapeDef sd;
sd.shape = &ms;
m_ground->CreateShape(sd);
}
{
b3BodyDef bd;
bd.type = b3BodyType::e_dynamicBody;
bd.position.Set(0.0f, 5.0f, 0.0f);
m_body = m_world.CreateBody(bd);
{
b3SphereShape sphere;
sphere.m_center.SetZero();
sphere.m_radius = 1.0f;
b3ShapeDef sd;
sd.shape = &sphere;
sd.density = 1.0f;
sd.friction = 0.5f;
m_body->CreateShape(sd);
}
}
}
void KeyDown(int key)
{
if (key == GLFW_KEY_S || key == GLFW_KEY_C || key == GLFW_KEY_H)
{
if (m_body)
{
m_world.DestroyBody(m_body);
}
b3BodyDef bd;
bd.type = b3BodyType::e_dynamicBody;
bd.position.Set(0.0f, 5.0f, 0.0f);
m_body = m_world.CreateBody(bd);
if (key == GLFW_KEY_S)
{
b3SphereShape sphere;
sphere.m_center.SetZero();
sphere.m_radius = 1.0f;
b3ShapeDef sd;
sd.shape = &sphere;
sd.density = 1.0f;
sd.friction = 0.5f;
m_body->CreateShape(sd);
}
if (key == GLFW_KEY_C)
{
b3CapsuleShape capsule;
capsule.m_centers[0].Set(0.0f, -1.0f, 0.0f);
capsule.m_centers[1].Set(0.0f, 1.0f, 0.0f);
capsule.m_radius = 1.0f;
b3ShapeDef sd;
sd.shape = &capsule;
sd.density = 1.0f;
sd.friction = 0.5f;
m_body->CreateShape(sd);
}
if (key == GLFW_KEY_H)
{
b3HullShape hull;
hull.m_hull = &m_boxHull;
b3ShapeDef sd;
sd.shape = &hull;
sd.density = 1.0f;
sd.friction = 0.5f;
m_body->CreateShape(sd);
}
}
if (key == GLFW_KEY_G || key == GLFW_KEY_T)
{
if (m_ground)
{
m_world.DestroyBody(m_ground);
}
b3BodyDef bd;
m_ground = m_world.CreateBody(bd);
if (key == GLFW_KEY_G)
{
b3MeshShape ms;
ms.m_mesh = m_meshes + e_gridMesh;
b3ShapeDef sd;
sd.shape = &ms;
m_ground->CreateShape(sd);
}
if (key == GLFW_KEY_T)
{
b3MeshShape ms;
ms.m_mesh = m_meshes + e_terrainMesh;
b3ShapeDef sd;
sd.shape = &ms;
m_ground->CreateShape(sd);
}
}
}
void Step()
{
Test::Step();
b3Color color(1.0f, 1.0f, 1.0f);
g_debugDraw->DrawString("S - Sphere", color);
g_debugDraw->DrawString("C - Capsule", color);
g_debugDraw->DrawString("H - Hull", color);
g_debugDraw->DrawString("G - Grid", color);
g_debugDraw->DrawString("T - Terrain", color);
}
static Test* Create()
{
return new MeshContactTest();
}
b3Body* m_ground;
b3Body* m_body;
};
#endif