bounce/examples/testbed/tests/quadric_shapes.h

142 lines
2.9 KiB
C++

/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef QUADRIC_SHAPES_H
#define QUADRIC_SHAPES_H
#include <testbed/tests/quickhull_test.h>
extern DebugDraw* g_debugDraw;
extern Camera g_camera;
extern Settings g_settings;
class QuadricShapes : public Test
{
public:
QuadricShapes()
{
g_camera.m_center.Set(2.0f, -2.0f, 0.0f);
g_camera.m_zoom = 20.0f;
g_settings.drawCenterOfMasses = true;
{
b3StackArray<b3Vec3, 32> points;
ConstructCone(points);
u32 size = qhGetMemorySize(points.Count());
void* p = b3Alloc(size);
qhHull hull;
hull.Construct(p, points);
m_coneHull = ConvertHull(hull);
b3Free(p);
}
{
b3StackArray<b3Vec3, 32> points;
ConstructCylinder(points);
const u32 size = qhGetMemorySize(points.Count());
void* p = b3Alloc(size);
qhHull hull;
hull.Construct(p, points);
m_cylinderHull = ConvertHull(hull);
b3Free(p);
}
{
b3BodyDef bd;
b3Body* ground = m_world.CreateBody(bd);
b3HullShape hs;
hs.m_hull = &m_groundHull;
b3ShapeDef sd;
sd.shape = &hs;
ground->CreateShape(sd);
}
{
b3BodyDef bdef;
bdef.type = e_dynamicBody;
bdef.position.Set(2.0f, 5.0f, 0.0f);
b3Body* body = m_world.CreateBody(bdef);
b3HullShape hull;
hull.m_hull = &m_coneHull;
b3ShapeDef sdef;
sdef.density = 0.1f;
sdef.friction = 0.3f;
sdef.shape = &hull;
body->CreateShape(sdef);
}
{
b3BodyDef bdef;
bdef.type = e_dynamicBody;
bdef.position.Set(-2.0f, 5.0f, 0.0f);
b3Body* body = m_world.CreateBody(bdef);
b3HullShape hull;
hull.m_hull = &m_cylinderHull;
b3ShapeDef sdef;
sdef.density = 0.1f;
sdef.friction = 0.3f;
sdef.shape = &hull;
body->CreateShape(sdef);
}
}
~QuadricShapes()
{
{
b3Free(m_coneHull.vertices);
b3Free(m_coneHull.edges);
b3Free(m_coneHull.faces);
b3Free(m_coneHull.planes);
}
{
b3Free(m_cylinderHull.vertices);
b3Free(m_cylinderHull.edges);
b3Free(m_cylinderHull.faces);
b3Free(m_cylinderHull.planes);
}
}
static Test* Create()
{
return new QuadricShapes();
}
b3Hull m_coneHull;
b3Hull m_cylinderHull;
};
#endif