247 lines
5.5 KiB
C++

/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef RAY_CAST_H
#define RAY_CAST_H
extern Settings g_settings;
class RayCast : public Test
{
public:
RayCast()
{
{
b3BodyDef bdef;
bdef.type = b3BodyType::e_staticBody;
b3Body* body = m_world.CreateBody(bdef);
b3HullShape hs;
hs.m_hull = &m_groundHull;
b3ShapeDef sdef;
sdef.shape = &hs;
b3Shape* shape = body->CreateShape(sdef);
}
{
b3BodyDef bdef;
bdef.type = b3BodyType::e_staticBody;
bdef.position.Set(0.0f, 2.0f, 10.0f);
bdef.orientation = b3Quat(b3Vec3(0.0f, 1.0f, 0.0f), 0.25f * B3_PI);
b3Body* body = m_world.CreateBody(bdef);
b3HullShape hs;
hs.m_hull = &m_boxHull;
b3ShapeDef sdef;
sdef.shape = &hs;
b3Shape* shape = body->CreateShape(sdef);
}
{
b3BodyDef bdef;
bdef.type = b3BodyType::e_staticBody;
bdef.position.Set(-10.0f, 6.0f, -10.0f);
bdef.orientation = b3Quat(b3Vec3(0.0f, 1.0f, 0.0f), 0.25f * B3_PI);
b3Body* body = m_world.CreateBody(bdef);
b3HullShape hs;
hs.m_hull = &m_tallHull;
b3ShapeDef sdef;
sdef.shape = &hs;
b3Shape* shape = body->CreateShape(sdef);
}
{
b3BodyDef bdef;
bdef.type = b3BodyType::e_staticBody;
bdef.position.Set(10.0f, 2.0f, 0.0f);
bdef.orientation = b3Quat(b3Vec3(0.0f, 1.0f, 0.0f), 0.20f * B3_PI);
b3Body* body = m_world.CreateBody(bdef);
b3HullShape hs;
hs.m_hull = &m_boxHull;
b3ShapeDef sdef;
sdef.density = 0.0f;
sdef.friction = 0.0f;
sdef.shape = &hs;
sdef.userData = NULL;
b3Shape* shape = body->CreateShape(sdef);
}
{
b3BodyDef bdef;
bdef.type = b3BodyType::e_staticBody;
bdef.position.Set(-10.0f, 2.0f, 14.0f);
bdef.orientation = b3Quat(b3Vec3(0.0f, 1.0f, 0.0f), 0.05f * B3_PI);
b3Body* body = m_world.CreateBody(bdef);
b3HullShape hs;
hs.m_hull = &m_boxHull;
b3ShapeDef sdef;
sdef.density = 0.0f;
sdef.friction = 0.0f;
sdef.shape = &hs;
sdef.userData = NULL;
b3Shape* shape = body->CreateShape(sdef);
}
{
b3BodyDef bdef;
bdef.type = b3BodyType::e_staticBody;
bdef.position.Set(-14.0f, 2.0f, 5.0f);
bdef.orientation = b3Quat(b3Vec3(0.0f, 1.0f, 0.0f), -0.05f * B3_PI);
b3Body* body = m_world.CreateBody(bdef);
b3HullShape hs;
hs.m_hull = &m_boxHull;
b3ShapeDef sdef;
sdef.density = 0.0f;
sdef.friction = 0.0f;
sdef.shape = &hs;
sdef.userData = NULL;
b3Shape* shape = body->CreateShape(sdef);
}
{
b3BodyDef bdef;
bdef.type = b3BodyType::e_staticBody;
bdef.position.Set(20.0f, 2.0f, 5.0f);
bdef.orientation = b3Quat(b3Vec3(0.0f, 1.0f, 0.0f), -0.05f * B3_PI);
b3Body* body = m_world.CreateBody(bdef);
b3HullShape hs;
hs.m_hull = &m_boxHull;
b3ShapeDef sdef;
sdef.density = 0.0f;
sdef.friction = 0.0f;
sdef.shape = &hs;
sdef.userData = NULL;
b3Shape* shape = body->CreateShape(sdef);
}
{
b3BodyDef bdef;
bdef.type = b3BodyType::e_staticBody;
bdef.position.Set(12.0f, 2.0f, 5.0f);
bdef.orientation = b3Quat(b3Vec3(0.0f, 1.0f, 0.0f), -0.35f * B3_PI);
b3Body* body = m_world.CreateBody(bdef);
b3SphereShape hs;
hs.m_radius = 2.5f;
b3ShapeDef sdef;
sdef.density = 0.0f;
sdef.friction = 0.0f;
sdef.shape = &hs;
sdef.userData = NULL;
b3Shape* shape = body->CreateShape(sdef);
}
{
b3BodyDef bdef;
bdef.type = b3BodyType::e_staticBody;
bdef.position.Set(0.0f, 1.0f, -12.0f);
b3Body* body = m_world.CreateBody(bdef);
b3CapsuleShape hs;
hs.m_centers[0].Set(0.0f, 1.0f, 0.0f);
hs.m_centers[1].Set(0.0f, -1.0f, 0.0f);
hs.m_radius = 3.0f;
b3ShapeDef sdef;
sdef.density = 0.0f;
sdef.friction = 0.0f;
sdef.shape = &hs;
sdef.userData = NULL;
b3Shape* shape = body->CreateShape(sdef);
}
m_p1.Set(0.0f, 2.0f, 0.0f);
m_p2.Set(50.0f, 2.0f, 0.0f);
m_p12.Set(0.0f, 2.0f, 0.0f);
m_p22.Set(-50.0f, 2.0f, 0.0f);
}
void CastRay(const b3Vec3 p1, const b3Vec3 p2) const
{
b3RayCastSingleOutput out;
if (m_world.RayCastSingle(&out, p1, p2))
{
g_debugDraw->DrawSegment(p1, out.point, b3Color(0.0f, 1.0f, 0.0f));
g_debugDraw->DrawPoint(out.point, 4.0f, b3Color(1.0f, 0.0f, 0.0f));
g_debugDraw->DrawSegment(out.point, out.point + out.normal, b3Color(1.0f, 1.0f, 1.0f));
}
else
{
g_debugDraw->DrawSegment(p1, p2, b3Color(0.0f, 1.0f, 0.0f));
}
}
void Step()
{
float32 dt = g_settings.hertz > 0.0f ? 1.0f / g_settings.hertz : 0.0f;
b3Quat q(b3Vec3(0.0f, 1.0f, 0.0f), dt * 0.05f * B3_PI);
m_p1 = b3Mul(q, m_p1);
m_p2 = b3Mul(q, m_p2);
m_p12 = b3Mul(q, m_p12);
m_p22 = b3Mul(q, m_p22);
CastRay(m_p1, m_p2);
CastRay(m_p12, m_p22);
Test::Step();
}
static Test* Create()
{
return new RayCast();
}
b3Vec3 m_p1, m_p2;
b3Vec3 m_p12, m_p22;
};
#endif