bounce/examples/testbed/tests/sphere_stack.h

94 lines
2.3 KiB
C++

/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SPHERE_STACK_H
#define SPHERE_STACK_H
class SphereStack : public Test
{
public:
enum
{
e_rowCount = 1,
e_columnCount = 5,
e_depthCount = 1
};
SphereStack()
{
{
b3BodyDef bd;
bd.type = b3BodyType::e_staticBody;
b3Body* ground = m_world.CreateBody(bd);
b3HullShape hs;
hs.m_hull = &m_groundHull;
b3ShapeDef sd;
sd.shape = &hs;
sd.density = 0.0f;
sd.friction = 1.0f;
sd.restitution = 0.0f;
b3Shape* groundShape = ground->CreateShape(sd);
}
b3Vec3 stackOrigin;
stackOrigin.Set(0.0f, 5.0f, 0.0f);
float32 radius = 1.0f;
float32 diameter = 2.0f * radius;
for (u32 i = 0; i < e_rowCount; ++i)
{
for (u32 j = 0; j < e_columnCount; ++j)
{
for (u32 k = 0; k < e_depthCount; ++k)
{
b3BodyDef bdef;
bdef.type = b3BodyType::e_dynamicBody;
bdef.position.x = float32(i) * diameter;
bdef.position.y = float32(j) * diameter;
bdef.position.z = float32(k) * diameter;
bdef.position += stackOrigin;
bdef.linearVelocity.Set(0.0f, -50.0f, 0.0f);
b3Body* body = m_world.CreateBody(bdef);
b3SphereShape sphere;
sphere.m_center.SetZero();
sphere.m_radius = radius;
b3ShapeDef sdef;
sdef.shape = &sphere;
sdef.density = 1.0f;
sdef.friction = 0.3f;
b3Shape* shape = body->CreateShape(sdef);
}
}
}
}
static Test* Create()
{
return new SphereStack();
}
};
#endif