94 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef SPHERE_STACK_H
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| #define SPHERE_STACK_H
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| 
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| class SphereStack : public Test
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| {
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| public:
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| 	enum
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| 	{
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| 		e_rowCount = 1,
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| 		e_columnCount = 5,
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| 		e_depthCount = 1
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| 	};
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| 
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| 	SphereStack()
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| 	{
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| 		{
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| 			b3BodyDef bd;
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| 			bd.type = b3BodyType::e_staticBody;
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| 			b3Body* ground = m_world.CreateBody(bd);
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| 
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| 			b3HullShape hs;
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| 			hs.m_hull = &m_groundHull;
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| 			
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| 			b3ShapeDef sd;
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| 			sd.shape = &hs;
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| 			sd.density = 0.0f;
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| 			sd.friction = 1.0f;
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| 			sd.restitution = 0.0f;
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| 			
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| 			b3Shape* groundShape = ground->CreateShape(sd);
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| 		}
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| 
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| 		b3Vec3 stackOrigin;
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| 		stackOrigin.Set(0.0f, 5.0f, 0.0f);
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| 		float32 radius = 1.0f;
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| 		float32 diameter = 2.0f * radius;
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| 
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| 		for (u32 i = 0; i < e_rowCount; ++i)
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| 		{
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| 			for (u32 j = 0; j < e_columnCount; ++j)
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| 			{
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| 				for (u32 k = 0; k < e_depthCount; ++k)
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| 				{
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| 					b3BodyDef bdef;
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| 					bdef.type = b3BodyType::e_dynamicBody;
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| 					bdef.position.x = float32(i) * diameter;
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| 					bdef.position.y = float32(j) * diameter;
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| 					bdef.position.z = float32(k) * diameter;
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| 					bdef.position += stackOrigin;
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| 					bdef.linearVelocity.Set(0.0f, -50.0f, 0.0f);
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| 
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| 					b3Body* body = m_world.CreateBody(bdef);
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| 
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| 					b3SphereShape sphere;
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| 					sphere.m_center.SetZero();
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| 					sphere.m_radius = radius;
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| 
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| 					b3ShapeDef sdef;
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| 					sdef.shape = &sphere;
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| 					sdef.density = 1.0f;
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| 					sdef.friction = 0.3f;
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| 
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| 					b3Shape* shape = body->CreateShape(sdef);
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	static Test* Create()
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| 	{
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| 		return new SphereStack();
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| 	}
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| };
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| 
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| #endif
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