bounce/examples/testbed/tests/pinned_cloth.h

137 lines
3.1 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef PINNED_CLOTH_H
#define PINNED_CLOTH_H
class PinnedCloth : public Test
{
public:
PinnedCloth()
{
// Create cloth
b3ClothDef def;
def.mesh = &m_clothMesh;
def.density = 0.2f;
def.structural = 100000.0f;
def.damping = 0.0f;
m_cloth = new b3Cloth(def);
m_cloth->SetGravity(b3Vec3(0.0f, -9.8f, 0.0f));
m_cloth->SetWorld(&m_world);
// Freeze some particles
b3AABB3 aabb1;
aabb1.m_lower.Set(-5.0f, -1.0f, -6.0f);
aabb1.m_upper.Set(5.0f, 1.0f, -4.0f);
b3AABB3 aabb2;
aabb2.m_lower.Set(-5.0f, -1.0f, 4.0f);
aabb2.m_upper.Set(5.0f, 1.0f, 6.0f);
for (b3Particle* p = m_cloth->GetParticleList().m_head; p; p = p->GetNext())
{
if (aabb1.Contains(p->GetPosition()))
{
p->SetType(e_staticParticle);
}
if (aabb2.Contains(p->GetPosition()))
{
p->SetType(e_staticParticle);
}
}
m_clothDragger = new b3ClothDragger(&m_ray, m_cloth);
}
~PinnedCloth()
{
delete m_clothDragger;
delete m_cloth;
}
void Step()
{
Test::Step();
m_cloth->Step(g_testSettings->inv_hertz, g_testSettings->velocityIterations, g_testSettings->positionIterations);
m_cloth->Draw();
if (m_clothDragger->IsDragging())
{
b3Vec3 pA = m_clothDragger->GetPointA();
b3Vec3 pB = m_clothDragger->GetPointB();
g_draw->DrawPoint(pA, 2.0f, b3Color_green);
g_draw->DrawPoint(pB, 2.0f, b3Color_green);
g_draw->DrawSegment(pA, pB, b3Color_white);
}
extern u32 b3_clothSolverIterations;
g_draw->DrawString(b3Color_white, "Iterations = %d", b3_clothSolverIterations);
float32 E = m_cloth->GetEnergy();
g_draw->DrawString(b3Color_white, "E = %f", E);
}
void MouseMove(const b3Ray3& pw)
{
Test::MouseMove(pw);
if (m_clothDragger->IsDragging() == true)
{
m_clothDragger->Drag();
}
}
void MouseLeftDown(const b3Ray3& pw)
{
Test::MouseLeftDown(pw);
if (m_clothDragger->IsDragging() == false)
{
m_clothDragger->StartDragging();
}
}
void MouseLeftUp(const b3Ray3& pw)
{
Test::MouseLeftUp(pw);
if (m_clothDragger->IsDragging() == true)
{
m_clothDragger->StopDragging();
}
}
static Test* Create()
{
return new PinnedCloth();
}
b3GridClothMesh<10, 10> m_clothMesh;
b3Cloth* m_cloth;
b3ClothDragger* m_clothDragger;
};
#endif