Files
bounce/include/bounce/collision/trees/static_tree.h
2016-12-21 19:15:43 -02:00

202 lines
4.5 KiB
C++

/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef B3_STATIC_TREE_H
#define B3_STATIC_TREE_H
#include <bounce/common/draw.h>
#include <bounce/common/template/stack.h>
#include <bounce/collision/shapes/aabb3.h>
#include <bounce/collision/distance.h>
#define NULL_NODE_S (0xFFFFFFFF)
// AABB tree for static AABBs.
class b3StaticTree
{
public:
b3StaticTree();
~b3StaticTree();
// Build this tree from a list of AABBs and the list
// of indices to the AABBs.
void Build(u32* indices, const b3AABB3* aabbs, u32 count);
// Get the AABB of a given proxy.
const b3AABB3& GetAABB(u32 proxyId) const;
// Get the user data associated with a given proxy.
u32 GetUserData(u32 proxyId) const;
// Report the client callback all AABBs that are overlapping with
// the given AABB. The client callback must return true if the query
// must be stopped or false to continue looking for more overlapping pairs.
template<class T>
void QueryAABB(T* callback, const b3AABB3& aabb) const;
// Report the client callback all AABBs that are overlapping with
// the given ray. The client callback must return the new intersection fraction
// (real). If the fraction == 0 then the query is cancelled immediatly.
template<class T>
void RayCast(T* callback, const b3RayCastInput& input) const;
// Draw this tree.
void Draw(b3Draw* draw) const;
private :
// A node in a static tree.
struct b3Node
{
b3AABB3 aabb;
u32 child1;
union
{
u32 child2;
u32 index;
};
// Is this node a leaf?
bool IsLeaf() const
{
return child1 == NULL_NODE_S;
}
};
// The nodes of this tree stored in an array.
u32 m_nodeCount;
b3Node* m_nodes;
};
inline const b3AABB3& b3StaticTree::GetAABB(u32 proxyId) const
{
B3_ASSERT(proxyId < m_nodeCount);
return m_nodes[proxyId].aabb;
}
inline u32 b3StaticTree::GetUserData(u32 proxyId) const
{
B3_ASSERT(proxyId < m_nodeCount);
B3_ASSERT(m_nodes[proxyId].IsLeaf());
return m_nodes[proxyId].index;
}
template<class T>
inline void b3StaticTree::QueryAABB(T* callback, const b3AABB3& aabb) const
{
if (m_nodeCount == 0)
{
return;
}
u32 root = 0;
b3Stack<u32, 256> stack;
stack.Push(root);
while (stack.IsEmpty() == false)
{
u32 nodeIndex = stack.Top();
if (nodeIndex == NULL_NODE_S)
{
continue;
}
stack.Pop();
const b3Node* node = m_nodes + nodeIndex;
if (b3TestOverlap(node->aabb, aabb) == true)
{
if (node->IsLeaf() == true)
{
if (callback->Report(nodeIndex) == false)
{
return;
}
}
else
{
stack.Push(node->child1);
stack.Push(node->child2);
}
}
}
}
template<class T>
inline void b3StaticTree::RayCast(T* callback, const b3RayCastInput& input) const
{
if (m_nodeCount == 0)
{
return;
}
b3Vec3 p1 = input.p1;
b3Vec3 p2 = input.p2;
b3Vec3 d = p2 - p1;
float32 maxFraction = input.maxFraction;
// Ensure non-degenerate segment.
B3_ASSERT(b3Dot(d, d) > B3_EPSILON * B3_EPSILON);
u32 root = 0;
b3Stack<u32, 256> stack;
stack.Push(root);
while (stack.IsEmpty() == false)
{
i32 nodeIndex = stack.Top();
stack.Pop();
if (nodeIndex == NULL_NODE_S)
{
continue;
}
const b3Node* node = m_nodes + nodeIndex;
float32 minFraction = 0.0f;
if (node->aabb.TestRay(p1, p2, maxFraction, minFraction) == true)
{
if (node->IsLeaf() == true)
{
b3RayCastInput subInput;
subInput.p1 = input.p1;
subInput.p2 = input.p2;
subInput.maxFraction = maxFraction;
float32 newFraction = callback->Report(subInput, nodeIndex);
if (newFraction == 0.0f)
{
// The client has stopped the query.
return;
}
}
else
{
stack.Push(node->child1);
stack.Push(node->child2);
}
}
}
}
#endif