2016-12-18 18:39:47 -02:00

219 lines
4.2 KiB
C++

/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef TEST_H
#define TEST_H
#include <glfw\glfw3.h>
#include <imgui\imgui.h>
#include "..\framework\debug_draw.h"
#include <bounce\bounce.h>
struct Settings
{
Settings()
{
hertz = 60.0f;
velocityIterations = 8;
positionIterations = 2;
sleep = false;
warmStart = true;
convexCache = true;
drawCenterOfMasses = false;
drawShapes = true;
drawBounds = false;
drawJoints = true;
drawContactPoints = true;
drawContactNormals = false;
drawContactTangents = false;
drawStats = true;
drawProfile = true;
drawGrid = false;;
pause = false;
singleStep = false;
lastTestID = -1;
testID = 0;
}
int lastTestID;
int testID;
float32 hertz;
int velocityIterations;
int positionIterations;
bool sleep;
bool warmStart;
bool convexCache;
bool drawCenterOfMasses;
bool drawBounds;
bool drawShapes;
bool drawSolidShapes;
bool drawJoints;
bool drawContactPoints;
bool drawContactNormals;
bool drawContactTangents;
bool drawStats;
bool drawProfile;
bool drawGrid;
bool pause;
bool singleStep;
};
class Test;
struct TestEntry
{
typedef Test* (*TestCreate)();
const char* name;
TestCreate create;
};
enum TestType
{
// Collision
e_QHull,
e_Cluster,
e_Distance,
e_CapsuleDistance,
e_CapsuleAndCapsule,
e_CapsuleAndHull,
e_HullAndHull,
// Dynamics
// Joints
e_NewtonCradle,
e_Vehicle,
e_Door,
e_HingeChain,
e_Ragdoll,
// Contacts
e_Quadric,
e_MeshContact,
// World
e_SphereStack,
e_CapsuleStack,
e_BoxStack,
e_ShapeStack,
e_Jenga,
e_Thin,
e_Pyramid,
e_Pyramids,
// World Queries
e_RayCast,
e_SensorTest,
e_Character,
e_BodyTypes,
e_VaryingFriction,
e_VaryingRestitution,
e_testCount
};
extern TestEntry g_tests[e_testCount];
struct RayCastHit
{
b3Shape* m_shape;
b3Vec3 m_point;
b3Vec3 m_normal;
float32 m_fraction;
};
class RayCastListener : public b3RayCastListener
{
public:
float32 ReportShape(b3Shape* shape, const b3Vec3& point, const b3Vec3& normal, float32 fraction)
{
RayCastHit hit;
hit.m_shape = shape;
hit.m_point = point;
hit.m_normal = normal;
hit.m_fraction = fraction;
m_hits.PushBack(hit);
// Continue.
return 1.0f;
}
int FindClosestHit() const
{
float32 minFraction = FLT_MAX;
int minIndex = -1;
for (u32 i = 0; i < m_hits.Count(); ++i)
{
const RayCastHit* hit = m_hits.Get(i);
if (hit->m_fraction < minFraction)
{
minFraction = hit->m_fraction;
minIndex = i;
}
}
return minIndex;
}
b3StackArray<RayCastHit, 256> m_hits;
};
class Test : public b3ContactListener
{
public:
enum Meshes
{
e_gridMesh,
e_terrainMesh,
e_maxMeshes,
};
Test();
virtual ~Test();
virtual void BeginContact(b3Contact* contact);
virtual void EndContact(b3Contact* contact);
virtual void PreSolve(b3Contact* contact);
virtual void Step();
virtual void RayHit();
virtual void MouseMove(const Ray3& pw);
virtual void MouseLeftDown(const Ray3& pw);
virtual void MouseLeftUp(const Ray3& pw);
virtual void KeyDown(int button) { }
virtual void KeyUp(int button) { }
b3World m_world;
b3Profile m_profile;
b3Profile m_maxProfile;
RayCastHit m_rayHit;
b3Body* m_groundBody;
b3BoxHull m_groundHull;
b3BoxHull m_boxHull;
b3BoxHull m_tallHull;
b3BoxHull m_doorHull;
b3BoxHull m_rampHull;
b3BoxHull m_plankHull;
b3BoxHull m_thinHull;
b3Hull* m_qhull;
b3Mesh m_meshes[e_maxMeshes];
b3MouseJoint* m_mouseJoint;
};
#endif