169 lines
4.3 KiB
Lua
169 lines
4.3 KiB
Lua
-- Irlan Robson
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-- Bounce premake script
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-- http://industriousone.com/premake
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-- paths as variables in the case files are moved
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solution_name = "bounce"
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working_dir = "."
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solution_dir = "build/"
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external_dir = "external/"
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inc_dir = "include/"
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src_dir = "src/"
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obj_dir = "/obj/"
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bin_dir = "/bin/"
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action = _ACTION
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-- premake main
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solution (solution_name)
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location ( solution_dir .. "/" .. action )
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configurations { "debug", "release" }
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platforms { "x32", "x64" }
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filter { "platforms:x32" }
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system "windows"
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architecture "x32"
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filter { "platforms:x64" }
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system "windows"
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architecture "x64"
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-- note the use of "!" before objdir to force the specified path
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configuration "debug"
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targetdir ( solution_dir .. action .. bin_dir .. "%{cfg.platform}/%{cfg.buildcfg}/%{prj.name}" )
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objdir ( "!" .. solution_dir .. action .. obj_dir .. "%{cfg.platform}/%{cfg.buildcfg}/%{prj.name}" )
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defines { "_DEBUG" }
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symbols "On"
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rtti "Off"
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flags { "FloatFast" }
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configuration "release"
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targetdir ( solution_dir .. action .. bin_dir .. "%{cfg.platform}/%{cfg.buildcfg}/%{prj.name}" )
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objdir ( "!" .. solution_dir .. action .. obj_dir .. "%{cfg.platform}/%{cfg.buildcfg}/%{prj.name}" )
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defines { "NDEBUG" }
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optimize "On"
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rtti "Off"
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flags { "FloatFast" }
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configuration "windows"
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defines { "WIN32", "_WINDOWS" }
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project "bounce"
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kind "StaticLib"
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language "C++"
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location ( solution_dir .. action )
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files
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{
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inc_dir .. "/bounce/**.h",
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inc_dir .. "/bounce/**.inl",
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src_dir .. "/bounce/**.cpp"
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}
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includedirs { inc_dir }
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vpaths { [""] = "bounce" }
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project "glad"
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kind "StaticLib"
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language "C"
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location ( solution_dir .. action )
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files
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{
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external_dir .. "/glad/**.h",
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external_dir .. "/glad/**.c"
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}
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includedirs { external_dir }
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defines { "_CRT_SECURE_NO_WARNINGS" }
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vpaths { ["Headers"] = "**.h", ["Sources"] = "**.c" }
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project "glfw"
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kind "StaticLib"
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language "C"
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location ( solution_dir .. action )
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-- windows headers and sources
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configuration { "windows" }
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files
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{
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external_dir .. "/glfw/egl_context.h",
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external_dir .. "/glfw/glfw3.h",
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external_dir .. "/glfw/glfw3native.h",
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external_dir .. "/glfw/glfw_config.h",
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external_dir .. "/glfw/wgl_context.h",
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external_dir .. "/glfw/win32_joystick.h",
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external_dir .. "/glfw/win32_platform.h",
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external_dir .. "/glfw/context.c",
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external_dir .. "/glfw/egl_context.c",
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external_dir .. "/glfw/init.c",
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external_dir .. "/glfw/input.c",
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external_dir .. "/glfw/monitor.c",
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external_dir .. "/glfw/vulkan.c",
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external_dir .. "/glfw/wgl_context.c",
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external_dir .. "/glfw/win32_init.c",
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external_dir .. "/glfw/win32_joystick.c",
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external_dir .. "/glfw/win32_monitor.c",
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external_dir .. "/glfw/win32_time.c",
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external_dir .. "/glfw/win32_tls.c",
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external_dir .. "/glfw/win32_window.c",
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external_dir .. "/glfw/window.c"
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}
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includedirs { external_dir .. "/glfw" }
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defines { "_GLFW_USE_CONFIG_H", "_CRT_SECURE_NO_WARNINGS" }
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vpaths { ["Headers"] = "**.h", ["Sources"] = "**.c" }
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project "imgui"
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kind "StaticLib"
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language "C++"
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location ( solution_dir .. action )
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files
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{
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external_dir .. "/imgui/**.h",
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external_dir .. "/imgui/**.cpp"
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}
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includedirs { external_dir }
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defines { "_CRT_SECURE_NO_WARNINGS" }
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vpaths { ["Headers"] = "**.h", ["Sources"] = "**.cpp" }
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project "testbed"
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kind "ConsoleApp"
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language "C++"
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location ( solution_dir .. action )
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files
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{
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inc_dir .. "/testbed/**.h",
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src_dir .. "/testbed/**.cpp"
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}
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includedirs { external_dir, inc_dir }
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-- dependencies
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links { "bounce", "glad", "glfw", "imgui" }
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-- windows dependencies
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configuration { "windows" }
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links { "glu32", "opengl32", "winmm" }
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vpaths { ["Headers"] = "**.h", ["Sources"] = "**.cpp" }
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-- build
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if os.is "windows" then
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newaction
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{
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trigger = "solution",
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description = "Make and open solution",
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execute = function ()
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os.execute ( "premake5 clean" )
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os.execute ( "premake5 vs2015" )
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os.execute ( "start " .. solution_dir .. "vs2015/bounce.sln" )
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end
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}
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end
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-- clean
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newaction
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{
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trigger = "clean",
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description = "Clean solution",
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execute = function ()
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os.rmdir( solution_dir )
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end
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} |