2018-04-10 22:19:03 -03:00

153 lines
3.4 KiB
C++

/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef TEST_H
#define TEST_H
#include <glfw/glfw3.h>
#include <imgui/imgui.h>
#include <bounce/bounce.h>
#include <testbed/framework/debug_draw.h>
#include <testbed/framework/profiler.h>
#include <testbed/framework/recorder_profiler.h>
inline float32 RandomFloat(float32 a, float32 b)
{
float32 x = float32(rand()) / float32(RAND_MAX);
float32 diff = b - a;
float32 r = x * diff;
return a + r;
}
// Test settings
struct Settings
{
Settings()
{
hertz = 60.0f;
inv_hertz = 1.0f / hertz;
velocityIterations = 8;
positionIterations = 2;
sleep = false;
warmStart = true;
convexCache = true;
drawCenterOfMasses = false;
drawVerticesEdges = true;
drawFaces = true;
drawBounds = false;
drawJoints = true;
drawContactPoints = true;
drawContactNormals = false;
drawContactTangents = false;
drawContactPolygons = false;
drawStats = false;
drawProfile = false;
drawGrid = true;
pause = false;
singleStep = false;
lastTestID = -1;
testID = 0;
}
int lastTestID;
int testID;
bool pause;
bool singleStep;
float32 hertz, inv_hertz;
int velocityIterations;
int positionIterations;
bool sleep;
bool warmStart;
bool convexCache;
bool drawCenterOfMasses;
bool drawBounds;
bool drawVerticesEdges;
bool drawFaces;
bool drawSolidShapes;
bool drawJoints;
bool drawContactPoints;
bool drawContactNormals;
bool drawContactTangents;
bool drawContactPolygons;
bool drawStats;
bool drawProfile;
bool drawGrid;
};
extern Settings* g_settings;
class RayCastListener : public b3RayCastListener
{
public:
float32 ReportShape(b3Shape* shape, const b3Vec3& point, const b3Vec3& normal, float32 fraction)
{
hit.shape = shape;
hit.point = point;
hit.normal = normal;
hit.fraction = fraction;
return 1.0f;
}
b3RayCastSingleOutput hit;
};
class Test : public b3ContactListener
{
public:
Test();
virtual ~Test();
virtual void Save() { }
virtual void Step();
virtual void RayHit();
virtual void MouseMove(const Ray3& pw);
virtual void MouseLeftDown(const Ray3& pw);
virtual void MouseLeftUp(const Ray3& pw);
virtual void KeyDown(int button) { }
virtual void KeyUp(int button) { }
virtual void BeginContact(b3Contact* contact) { }
virtual void EndContact(b3Contact* contact) { }
virtual void PreSolve(b3Contact* contact) { }
b3World m_world;
b3RayCastSingleOutput m_rayHit;
b3MouseJoint* m_mouseJoint;
b3BoxHull m_groundHull;
b3GridMesh<50, 50> m_groundMesh;
};
struct TestEntry
{
typedef Test* (*TestCreate)();
const char* name;
TestCreate create;
};
extern TestEntry g_tests[];
extern u32 g_testCount;
#endif