319 lines
6.4 KiB
C++
319 lines
6.4 KiB
C++
/*
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* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <testbed/framework/view.h>
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#include <testbed/framework/model.h>
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#if defined (U_OPENGL_2)
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#include <imgui/imgui_impl_glfw_gl2.h>
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#elif defined (U_OPENGL_4)
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#include <imgui/imgui_impl_glfw_gl3.h>
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#else
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#endif
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static bool GetTestName(void* userData, int idx, const char** name)
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{
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assert(u32(idx) < g_testCount);
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*name = g_tests[idx].name;
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return true;
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}
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static inline bool ImGui_GLFW_GL_Init(GLFWwindow* w, bool install_callbacks)
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{
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#if defined(U_OPENGL_2)
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return ImGui_ImplGlfwGL2_Init(w, install_callbacks);
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#elif defined(U_OPENGL_4)
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return ImGui_ImplGlfwGL3_Init(w, install_callbacks);
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#else
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// error
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#endif
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}
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static inline void ImGui_GLFW_GL_Shutdown()
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{
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#if defined(U_OPENGL_2)
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ImGui_ImplGlfwGL2_Shutdown();
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#elif defined(U_OPENGL_4)
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ImGui_ImplGlfwGL3_Shutdown();
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#else
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// error
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#endif
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}
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static inline void ImGui_GLFW_GL_NewFrame()
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{
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#if defined(U_OPENGL_2)
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ImGui_ImplGlfwGL2_NewFrame();
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#elif defined(U_OPENGL_4)
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ImGui_ImplGlfwGL3_NewFrame();
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#else
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// error
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#endif
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}
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static inline void ImGui_GLFW_GL_RenderDrawData(ImDrawData* draw_data)
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{
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#if defined(U_OPENGL_2)
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ImGui_ImplGlfwGL2_RenderDrawData(draw_data);
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#elif defined(U_OPENGL_4)
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ImGui_ImplGlfwGL3_RenderDrawData(draw_data);
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#else
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// error
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#endif
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}
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View::View(GLFWwindow* window, Model* model)
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{
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m_window = window;
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m_model = model;
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// Create UI
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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io.IniFilename = NULL;
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io.Fonts[0].AddFontDefault();
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ImGui_GLFW_GL_Init(m_window, false);
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ImGui::StyleColorsDark();
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}
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View::~View()
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{
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// Destroy UI
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ImGui_GLFW_GL_Shutdown();
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ImGui::DestroyContext();
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}
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void View::Command_PreDraw()
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{
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ImGui_GLFW_GL_NewFrame();
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}
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void View::Command_Draw()
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{
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Camera& camera = m_model->m_camera;
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Settings& settings = m_model->m_settings;
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ImVec2 buttonSize(-1.0f, 0.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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bool openAbout = false;
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if (ImGui::BeginMainMenuBar())
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{
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if (ImGui::BeginMenu("File"))
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{
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if (ImGui::MenuItem("Save"))
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{
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m_model->Action_SaveTest();
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Exit", "Alt+F4"))
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{
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glfwSetWindowShouldClose(m_window, true);
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}
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("View"))
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{
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ImGui::MenuItem("Reference Grid", "", &settings.drawGrid);
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ImGui::MenuItem("Vertices and Edges", "", &settings.drawVerticesEdges);
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ImGui::MenuItem("Faces", "", &settings.drawFaces);
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ImGui::Separator();
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ImGui::MenuItem("Center of Masses", "", &settings.drawCenterOfMasses);
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ImGui::MenuItem("Bounding Boxes", "", &settings.drawBounds);
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ImGui::MenuItem("Joints", "", &settings.drawJoints);
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ImGui::MenuItem("Contact Points", "", &settings.drawContactPoints);
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ImGui::MenuItem("Contact Normals", "", &settings.drawContactNormals);
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ImGui::MenuItem("Contact Tangents", "", &settings.drawContactTangents);
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ImGui::MenuItem("Contact Polygons", "", &settings.drawContactPolygons);
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ImGui::Separator();
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ImGui::MenuItem("Statistics", "", &settings.drawStats);
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ImGui::MenuItem("Profile", "", &settings.drawProfile);
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Tools"))
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{
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Help"))
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{
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if (ImGui::MenuItem("About"))
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{
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openAbout = true;
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}
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ImGui::EndMenu();
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}
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ImGui::EndMainMenuBar();
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}
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if (openAbout)
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{
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ImGui::OpenPopup("About Bounce Testbed");
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openAbout = false;
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}
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if (ImGui::BeginPopupModal("About Bounce Testbed", NULL, ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoResize))
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{
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extern b3Version b3_version;
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ImGui::Text("Bounce Testbed");
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ImGui::Text("Version %d.%d.%d", b3_version.major, b3_version.minor, b3_version.revision);
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ImGui::Text("Copyright (c) Irlan Robson");
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ImGui::Text("https://github.com/irlanrobson/bounce");
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if (ImGui::Button("OK", buttonSize))
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{
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ImGui::CloseCurrentPopup();
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}
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ImGui::EndPopup();
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}
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ImGui::SetNextWindowPos(ImVec2(camera.m_width - 250.0f, 0.0f));
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ImGui::SetNextWindowSize(ImVec2(250.0f, camera.m_height));
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ImGui::Begin("Test", NULL, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize);
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ImGui::PushItemWidth(-1.0f);
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if (ImGui::Combo("##Test", &settings.testID, GetTestName, NULL, g_testCount, g_testCount))
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{
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m_model->Action_SelectTest(settings.testID);
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}
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ImGui::Separator();
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if (ImGui::Button("Restart", buttonSize))
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{
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m_model->Action_RestartTest();
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}
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if (ImGui::Button("Previous", buttonSize))
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{
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m_model->Action_PreviousTest();
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}
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if (ImGui::Button("Next", buttonSize))
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{
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m_model->Action_NextTest();
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}
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ImGui::Separator();
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if (ImGui::Button("Play/Pause", buttonSize))
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{
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m_model->Action_PlayPause();
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}
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if (ImGui::Button("Single Step", buttonSize))
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{
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m_model->Action_SingleStep();
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}
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ImGui::Separator();
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ImGui::Text("Camera");
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ImGui::Separator();
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if (ImGui::Button("Restart##Camera", buttonSize))
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{
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m_model->Action_DefaultCamera();
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}
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ImGui::Separator();
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ImGui::Text("Settings");
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ImGui::Separator();
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ImGui::Text("Hertz");
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ImGui::SliderFloat("##Hertz", &settings.hertz, 0.0f, 240.0f, "%.1f");
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ImGui::Text("Velocity Iterations");
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ImGui::SliderInt("##Velocity Iterations", &settings.velocityIterations, 0, 50);
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ImGui::Text("Position Iterations");
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ImGui::SliderInt("#Position Iterations", &settings.positionIterations, 0, 50);
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ImGui::Checkbox("Sleep", &settings.sleep);
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ImGui::Checkbox("Convex Cache", &settings.convexCache);
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ImGui::Checkbox("Warm Start", &settings.warmStart);
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ImGui::PopItemWidth();
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ImGui::End();
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ImGui::PopStyleVar();
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}
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void View::Command_PostDraw()
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{
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ImGui::Render();
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ImGui_GLFW_GL_RenderDrawData(ImGui::GetDrawData());
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} |