101 lines
2.3 KiB
C++
101 lines
2.3 KiB
C++
/*
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* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B3_CLOTH_TRIANGLE_H
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#define B3_CLOTH_TRIANGLE_H
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#include <bounce/cloth/particle.h>
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// A cloth triangle
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class b3ClothTriangle
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{
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public:
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// Return the triangle index.
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u32 GetTriangle() const;
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// Set the triangle radius.
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void SetRadius(float32 radius);
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// Return the triangle radius.
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float32 GetRadius() const;
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// Set the triangle coefficient of friction.
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void SetFriction(float32 friction);
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// Return the triangle coefficient of friction.
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float32 GetFriction() const;
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private:
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friend class b3Cloth;
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friend class b3Particle;
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friend class b3ClothContactManager;
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friend class b3ParticleTriangleContact;
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friend class b3ClothSolver;
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friend class b3ClothContactSolver;
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b3ClothTriangle() { }
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~b3ClothTriangle() { }
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// Synchronize AABB
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void Synchronize(const b3Vec3& displacement);
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// Cloth
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b3Cloth* m_cloth;
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// Triangle index
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u32 m_triangle;
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// Radius
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float32 m_radius;
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// Coefficient of friction
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float32 m_friction;
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// AABB Proxy
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b3ClothAABBProxy m_aabbProxy;
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// Broadphase ID
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u32 m_broadPhaseId;
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};
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inline u32 b3ClothTriangle::GetTriangle() const
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{
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return m_triangle;
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}
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inline void b3ClothTriangle::SetRadius(float32 radius)
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{
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m_radius = radius;
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Synchronize(b3Vec3_zero);
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}
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inline float32 b3ClothTriangle::GetRadius() const
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{
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return m_radius;
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}
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inline void b3ClothTriangle::SetFriction(float32 friction)
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{
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m_friction = friction;
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}
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inline float32 b3ClothTriangle::GetFriction() const
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{
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return m_friction;
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}
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#endif |