2018-04-12 01:50:22 -03:00

240 lines
4.7 KiB
C++

/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef TEST_H
#define TEST_H
#include <glfw/glfw3.h>
#include <imgui/imgui.h>
#include <bounce/bounce.h>
#include <testbed/framework/draw.h>
#include <testbed/framework/profiler.h>
#include <testbed/framework/recorder_profiler.h>
inline float32 RandomFloat(float32 a, float32 b)
{
float32 x = float32(rand()) / float32(RAND_MAX);
float32 diff = b - a;
float32 r = x * diff;
return a + r;
}
struct TestSettings
{
TestSettings()
{
hertz = 60.0f;
inv_hertz = 1.0f / hertz;
velocityIterations = 8;
positionIterations = 2;
sleep = false;
warmStart = true;
convexCache = true;
drawCenterOfMasses = true;
drawShapes = true;
drawBounds = false;
drawJoints = true;
drawContactPoints = true;
drawContactNormals = false;
drawContactTangents = false;
drawContactPolygons = false;
}
float hertz, inv_hertz;
int velocityIterations;
int positionIterations;
bool sleep;
bool warmStart;
bool convexCache;
bool drawCenterOfMasses;
bool drawBounds;
bool drawShapes;
bool drawJoints;
bool drawContactPoints;
bool drawContactNormals;
bool drawContactTangents;
bool drawContactPolygons;
};
extern TestSettings* g_testSettings;
class RayCastListener : public b3RayCastListener
{
public:
float32 ReportShape(b3Shape* shape, const b3Vec3& point, const b3Vec3& normal, float32 fraction)
{
hit.shape = shape;
hit.point = point;
hit.normal = normal;
hit.fraction = fraction;
return 1.0f;
}
b3RayCastSingleOutput hit;
};
class BodyDragger
{
public:
BodyDragger(Ray3* ray, b3World* world)
{
m_ray = ray;
m_world = world;
m_shape = nullptr;
m_mouseJoint = nullptr;
}
~BodyDragger()
{
}
bool StartDragging()
{
B3_ASSERT(m_mouseJoint == nullptr);
b3RayCastSingleOutput out;
if (m_world->RayCastSingle(&out, m_ray->A(), m_ray->B()) == false)
{
return false;
}
m_x = out.fraction;
m_shape = out.shape;
b3BodyDef bd;
b3Body* groundBody = m_world->CreateBody(bd);
b3Body* body = m_shape->GetBody();
body->SetAwake(true);
b3MouseJointDef jd;
jd.bodyA = groundBody;
jd.bodyB = body;
jd.target = out.point;
jd.maxForce = 2000.0f * body->GetMass();
m_mouseJoint = (b3MouseJoint*)m_world->CreateJoint(jd);
m_p = body->GetLocalPoint(out.point);
return true;
}
void Drag()
{
B3_ASSERT(m_mouseJoint);
m_mouseJoint->SetTarget(GetPointB());
}
void StopDragging()
{
B3_ASSERT(m_mouseJoint);
b3Body* groundBody = m_mouseJoint->GetBodyA();
m_world->DestroyJoint(m_mouseJoint);
m_mouseJoint = nullptr;
m_world->DestroyBody(groundBody);
m_shape = nullptr;
}
bool IsSelected() const
{
return m_mouseJoint != nullptr;
}
Ray3* GetRay() const
{
return m_ray;
}
b3Body* GetBody() const
{
B3_ASSERT(m_shape);
return m_shape->GetBody();
}
b3Vec3 GetPointA() const
{
B3_ASSERT(m_shape);
return m_shape->GetBody()->GetWorldPoint(m_p);
}
b3Vec3 GetPointB() const
{
B3_ASSERT(m_mouseJoint);
return (1.0f - m_x) * m_ray->A() + m_x * m_ray->B();
}
private:
Ray3* m_ray;
float32 m_x;
b3World* m_world;
b3Shape* m_shape;
b3Vec3 m_p;
b3MouseJoint* m_mouseJoint;
};
class Test : public b3ContactListener
{
public:
Test();
virtual ~Test();
virtual void Save() { }
virtual void Step();
virtual void MouseMove(const Ray3& pw);
virtual void MouseLeftDown(const Ray3& pw);
virtual void MouseLeftUp(const Ray3& pw);
virtual void KeyDown(int button) { }
virtual void KeyUp(int button) { }
virtual void BeginDragging() { }
virtual void EndDragging() { }
void BeginContact(b3Contact* c) override { }
void EndContact(b3Contact* c) override { }
void PreSolve(b3Contact* c) override { }
b3World m_world;
Ray3 m_bodyRay;
BodyDragger m_bodyDragger;
b3BoxHull m_groundHull;
b3GridMesh<50, 50> m_groundMesh;
};
struct TestEntry
{
typedef Test* (*TestCreate)();
const char* name;
TestCreate create;
};
extern TestEntry g_tests[];
extern u32 g_testCount;
#endif