Irlan 9d271cc5ed use mvp
Switch from MVC (Model-View-Controller) pattern to a modified MVP (Model-View-Presenter) pattern, to toss out the inconvenient Controller
2018-04-12 19:25:00 -03:00

61 lines
1.6 KiB
C++

/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef VIEW_H
#define VIEW_H
#include <bounce/common/math/vec2.h>
#include <testbed/framework/presenter.h>
struct GLFWwindow;
class Model;
class View
{
public:
View(GLFWwindow* window, Model* model);
~View();
void Event_SetWindowSize(int w, int h);
void Event_Press_Key(int button);
void Event_Release_Key(int button);
void Event_Press_Mouse(int button);
void Event_Release_Mouse(int button);
void Event_Move_Cursor(float x, float y);
void Event_Scroll(float dx, float dy);
void Command_PreDraw();
void Command_Draw();
void Command_PostDraw();
private:
friend class Presenter;
Presenter m_presenter;
Model* m_model;
GLFWwindow* m_window;
bool m_leftDown;
bool m_rightDown;
bool m_shiftDown;
b3Vec2 m_ps0;
// Ray3 m_ray0;
};
#endif