214 lines
4.2 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#if defined (U_OPENGL_2)
#include <glad_2/glad.h>
#elif defined (U_OPENGL_4)
#include <glad_4/glad.h>
#else
// error
#endif
#include <stdio.h>
#include <glfw/glfw3.h>
#include <testbed/framework/model.h>
#include <testbed/framework/view.h>
#include <testbed/framework/view_model.h>
//
GLFWwindow* g_window;
//
static Model* g_model;
static View* g_view;
static ViewModel* g_viewModel;
static void WindowSize(GLFWwindow* ww, int w, int h)
{
g_view->Event_SetWindowSize(w, h);
}
static void CursorMove(GLFWwindow* w, double x, double y)
{
g_view->Event_Move_Cursor(float(x), float(y));
}
static void WheelScroll(GLFWwindow* w, double dx, double dy)
{
g_view->Event_Scroll(float(dx), float(dy));
}
static void MouseButton(GLFWwindow* w, int button, int action, int mods)
{
switch (action)
{
case GLFW_PRESS:
{
g_view->Event_Press_Mouse(button);
break;
}
case GLFW_RELEASE:
{
g_view->Event_Release_Mouse(button);
break;
}
default:
{
break;
}
}
}
static void KeyButton(GLFWwindow* w, int button, int scancode, int action, int mods)
{
switch (action)
{
case GLFW_PRESS:
{
g_view->Event_Press_Key(button);
break;
}
case GLFW_RELEASE:
{
g_view->Event_Release_Key(button);
break;
}
default:
{
break;
}
}
}
static void Run()
{
int w, h;
glfwGetWindowSize(g_window, &w, &h);
g_view->Event_SetWindowSize(u32(w), u32(h));
while (glfwWindowShouldClose(g_window) == 0)
{
g_frameAllocator->Reset();
g_profiler->Begin();
g_profiler->BeginScope("Frame");
g_view->BeginInterface();
if (g_model->IsPaused())
{
g_draw->DrawString(b3Color_white, "*PAUSED*");
}
else
{
g_draw->DrawString(b3Color_white, "*PLAYING*");
}
g_view->Interface();
g_model->Update();
g_profiler->EndScope();
if (g_settings->drawProfiler)
{
g_view->InterfaceProfiler();
}
#if PROFILE_JSON == 1
g_model->UpdateJson();
#endif
g_profiler->End();
g_view->EndInterface();
glfwSwapBuffers(g_window);
glfwPollEvents();
}
}
int main(int argc, char** args)
{
#if defined(_WIN32)
// Report memory leaks
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF | _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG));
//_CrtSetBreakAlloc();
#endif
if (glfwInit() == 0)
{
fprintf(stderr, "Failed to initialize GLFW\n");
return -1;
}
// Create window
g_window = glfwCreateWindow(1024, 768, "Bounce Testbed", NULL, NULL);
if (g_window == NULL)
{
fprintf(stderr, "Failed to create GLFW window\n");
glfwTerminate();
return -1;
}
glfwSetWindowSizeCallback(g_window, WindowSize);
glfwSetCursorPosCallback(g_window, CursorMove);
glfwSetScrollCallback(g_window, WheelScroll);
glfwSetMouseButtonCallback(g_window, MouseButton);
glfwSetKeyCallback(g_window, KeyButton);
glfwSwapInterval(1);
glfwMakeContextCurrent(g_window);
if (gladLoadGL() == 0)
{
fprintf(stderr, "Failed to load OpenGL extensions\n");
fprintf(stderr, "Error: %d\n", glad_glGetError());
glfwTerminate();
return -1;
}
printf("OpenGL %s, GLSL %s\n", glGetString(GL_VERSION), glGetString(GL_SHADING_LANGUAGE_VERSION));
//
g_model = new Model();
g_view = new View(g_window);
g_viewModel = new ViewModel(g_model, g_view);
// Run
Run();
//
delete g_viewModel;
g_viewModel = nullptr;
delete g_view;
g_view = nullptr;
delete g_model;
g_model = nullptr;
//
glfwTerminate();
g_window = nullptr;
return 0;
}