bounce/examples/testbed/tests/capsule_collision.h

54 lines
1.4 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef CAPSULE_COLLISION_H
#define CAPSULE_COLLISION_H
class CapsuleCollision : public Collide
{
public:
CapsuleCollision()
{
m_sA.m_vertex1.Set(0.0f, -5.0f, 0.0f);
m_sA.m_vertex2.Set(0.0f, 5.0f, 0.0f);
m_sA.m_radius = 1.0f;
m_xfA.SetIdentity();
m_sB.m_vertex1.Set(0.0f, -1.0f, 0.0f);
m_sB.m_vertex2.Set(0.0f, 1.0f, 0.0f);
m_sB.m_radius = 1.0f;
m_xfB.SetIdentity();
m_shapeA = &m_sA;
m_shapeB = &m_sB;
m_cache.count = 0;
}
static Test* Create()
{
return new CapsuleCollision();
}
b3CapsuleShape m_sA;
b3CapsuleShape m_sB;
};
#endif