122 lines
2.8 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef CLUSTER_H
#define CLUSTER_H
#include <bounce/dynamics/contacts/contact_cluster.h>
class Cluster : public Test
{
public:
enum
{
e_count = 64
};
Cluster()
{
Generate();
}
void Generate()
{
for (u32 i = 0; i < e_count; ++i)
{
scalar x = 3.0f * RandomFloat(-1.0f, 1.0f);
scalar y = 3.0f * RandomFloat(-1.0f, 1.0f);
scalar z = 3.0f * RandomFloat(-1.0f, 1.0f);
b3Vec3 p(x, y, z);
m_points[i] = p;
}
for (u32 i = 0; i < B3_MAX_MANIFOLDS; ++i)
{
scalar r = RandomFloat(0.0f, 1.0f);
scalar g = RandomFloat(0.0f, 1.0f);
scalar b = RandomFloat(0.0f, 1.0f);
b3Color c(r, g, b);
m_colors[i] = c;
}
}
void KeyDown(int button)
{
if (button == GLFW_KEY_G)
{
Generate();
}
}
void Step()
{
b3ClusterSolver cluster;
// Initialize observations
for (u32 i = 0; i < e_count; ++i)
{
b3Observation obs;
obs.point = m_points[i];
obs.point = b3Normalize(obs.point);
obs.cluster = B3_NULL_CLUSTER;
cluster.AddObservation(obs);
}
// Run cluster
cluster.Solve();
// Draw
const b3Array<b3Observation>& observations = cluster.GetObservations();
const b3Array<b3Cluster>& clusters = cluster.GetClusters();
B3_ASSERT(clusters.Count() <= B3_MAX_MANIFOLDS);
for (u32 i = 0; i < clusters.Count(); ++i)
{
b3Vec3 centroid = clusters[i].centroid;
g_draw->DrawSegment(b3Vec3_zero, centroid, b3Color_white);
g_draw->DrawPoint(centroid, 4.0f, m_colors[i]);
for (u32 j = 0; j < observations.Count(); ++j)
{
b3Observation obs = observations[j];
if (obs.cluster == i)
{
g_draw->DrawPoint(obs.point, 4.0f, m_colors[i]);
}
}
}
g_draw->DrawString(b3Color_white, "G - Generate a random cluster");
g_draw->DrawString(b3Color_white, "Iterations = %d", cluster.GetIterations());
}
static Test* Create()
{
return new Cluster();
}
b3Vec3 m_points[e_count];
b3Color m_colors[B3_MAX_MANIFOLDS];
};
#endif