bounce/examples/testbed/tests/deep_capsule.h

55 lines
1.5 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef DEEP_CAPSULE_H
#define DEEP_CAPSULE_H
class DeepCapsule : public Collide
{
public:
DeepCapsule()
{
m_box.SetExtents(4.0f, 1.0f, 4.0f);
m_sA.m_hull = &m_box;
m_xfA.SetIdentity();
m_sB.m_vertex1.Set(1.0f, -1.0f, 0.0f);
m_sB.m_vertex2.Set(0.0f, 1.0f, 0.0f);
m_sB.m_radius = 2.0f;
m_xfB.translation.Set(0.0f, 0.0f, 0.0f);
m_xfB.rotation = b3QuatRotationZ(0.55f * B3_PI);
m_shapeA = &m_sA;
m_shapeB = &m_sB;
m_cache.count = 0;
}
static Test* Create()
{
return new DeepCapsule();
}
b3HullShape m_sA;
b3CapsuleShape m_sB;
b3BoxHull m_box;
};
#endif