bounce/examples/testbed/tests/mesh_contact_test.h

317 lines
7.3 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef MESH_TEST_H
#define MESH_TEST_H
class MeshContactTest : public Test
{
public:
MeshContactTest()
{
m_gridMesh.BuildTree();
m_gridMesh.BuildAdjacency();
// Transform grid into a terrain
for (u32 i = 0; i < m_terrainMesh.vertexCount; ++i)
{
m_terrainMesh.vertices[i].y = RandomFloat(0.0f, 1.0f);
}
m_terrainMesh.BuildTree();
m_terrainMesh.BuildAdjacency();
{
b3BodyDef bd;
b3Body* groundBody = m_world.CreateBody(bd);
b3MeshShape ms;
ms.m_mesh = &m_gridMesh;
ms.m_scale.Set(2.0f, 1.0f, 2.0f);
b3ShapeDef sd;
sd.shape = &ms;
m_groundShape = (b3MeshShape*)groundBody->CreateShape(sd);
m_selection = m_groundShape->m_mesh->triangleCount / 2;
}
{
b3BodyDef bd;
bd.type = b3BodyType::e_dynamicBody;
bd.position.Set(0.0f, 5.0f, 0.0f);
b3Body* body = m_world.CreateBody(bd);
{
b3SphereShape sphere;
sphere.m_center.SetZero();
sphere.m_radius = 1.0f;
b3ShapeDef sd;
sd.shape = &sphere;
sd.density = 1.0f;
sd.friction = 0.5f;
m_bodyShape = body->CreateShape(sd);
}
}
m_drawEdgeTypes = true;
}
void KeyDown(int key)
{
u32 minSelection = 0;
if (key == GLFW_KEY_LEFT)
{
m_selection = m_selection == minSelection ? minSelection : m_selection - 1;
}
u32 maxSelection = m_groundShape->m_mesh->triangleCount - 1;
if (key == GLFW_KEY_RIGHT)
{
m_selection = m_selection == maxSelection ? maxSelection : m_selection + 1;
}
if (key == GLFW_KEY_E)
{
m_drawEdgeTypes = !m_drawEdgeTypes;
}
if (key == GLFW_KEY_S || key == GLFW_KEY_C || key == GLFW_KEY_H)
{
b3Body* body = m_bodyShape->GetBody();
m_world.DestroyBody(body);
b3BodyDef bd;
bd.type = b3BodyType::e_dynamicBody;
bd.position.Set(0.0f, 5.0f, 0.0f);
body = m_world.CreateBody(bd);
if (key == GLFW_KEY_S)
{
b3SphereShape sphere;
sphere.m_center.SetZero();
sphere.m_radius = 1.0f;
b3ShapeDef sd;
sd.shape = &sphere;
sd.density = 1.0f;
sd.friction = 0.5f;
m_bodyShape = body->CreateShape(sd);
}
if (key == GLFW_KEY_C)
{
b3CapsuleShape capsule;
capsule.m_vertex1.Set(0.0f, -1.0f, 0.0f);
capsule.m_vertex2.Set(0.0f, 1.0f, 0.0f);
capsule.m_radius = 1.0f;
b3ShapeDef sd;
sd.shape = &capsule;
sd.density = 1.0f;
sd.friction = 0.5f;
m_bodyShape = body->CreateShape(sd);
}
if (key == GLFW_KEY_H)
{
b3HullShape hull;
hull.m_hull = &b3BoxHull_identity;
b3ShapeDef sd;
sd.shape = &hull;
sd.density = 1.0f;
sd.friction = 0.5f;
m_bodyShape = body->CreateShape(sd);
}
}
if (key == GLFW_KEY_G || key == GLFW_KEY_T)
{
b3Body* groundBody = m_groundShape->GetBody();
m_world.DestroyBody(groundBody);
b3BodyDef bd;
groundBody = m_world.CreateBody(bd);
if (key == GLFW_KEY_G)
{
b3MeshShape ms;
ms.m_mesh = &m_gridMesh;
ms.m_scale.Set(2.0f, 1.0f, 2.0f);
b3ShapeDef sd;
sd.shape = &ms;
m_groundShape = (b3MeshShape*)groundBody->CreateShape(sd);
}
if (key == GLFW_KEY_T)
{
b3MeshShape ms;
ms.m_mesh = &m_terrainMesh;
ms.m_scale.Set(2.0f, 1.5f, 2.0f);
b3ShapeDef sd;
sd.shape = &ms;
m_groundShape = (b3MeshShape*)groundBody->CreateShape(sd);
}
m_selection = m_groundShape->m_mesh->triangleCount / 2;
}
}
void Step()
{
Test::Step();
const b3Mesh* mesh = m_groundShape->m_mesh;
b3Vec3 scale = m_groundShape->m_scale;
b3Body* body = m_groundShape->GetBody();
b3Transform xf = body->GetTransform();
{
const b3MeshTriangle* triangle = mesh->triangles + m_selection;
const b3MeshTriangleWings* triangleWings = mesh->triangleWings + m_selection;
for (u32 i = 0; i < 3; ++i)
{
u32 j = i + 1 < 3 ? i + 1 : 0;
u32 v1 = triangle->GetVertex(i);
u32 v2 = triangle->GetVertex(j);
b3Vec3 p1 = xf * b3MulCW(scale, mesh->vertices[v1]);
b3Vec3 p2 = xf * b3MulCW(scale, mesh->vertices[v2]);
b3Vec3 center = scalar(0.5) * (p1 + p2);
g_draw->DrawString(b3Color_white, center, "e%d", i);
u32 wingVertex = triangleWings->GetVertex(i);
if (wingVertex != B3_NULL_VERTEX)
{
b3Vec3 vertex = xf * b3MulCW(scale, mesh->vertices[wingVertex]);
g_draw->DrawString(b3Color_white, vertex, "u%d", i);
}
}
}
if (m_drawEdgeTypes)
{
b3Vec3 eyePoint(0.0f, 10.0f, 0.0f);
for (u32 i = 0; i < mesh->triangleCount; ++i)
{
b3MeshTriangle* triangle = mesh->triangles + i;
b3MeshTriangleWings* triangleWings = mesh->triangleWings + i;
b3Vec3 A = xf * b3MulCW(scale, mesh->vertices[triangle->v1]);
b3Vec3 B = xf * b3MulCW(scale, mesh->vertices[triangle->v2]);
b3Vec3 C = xf * b3MulCW(scale, mesh->vertices[triangle->v3]);
b3Vec3 N = b3Cross(B - A, C - A);
N.Normalize();
b3Plane plane(N, A);
if (b3Distance(eyePoint, plane) < 0.0f)
{
plane = b3Plane(-N, A);
}
for (u32 j = 0; j < 3; ++j)
{
u32 k = j + 1 < 3 ? j + 1 : 0;
u32 v1 = triangle->GetVertex(j);
u32 v2 = triangle->GetVertex(k);
u32 u = triangleWings->GetVertex(j);
b3Vec3 p1 = xf * b3MulCW(scale, mesh->vertices[v1]);
b3Vec3 p2 = xf * b3MulCW(scale, mesh->vertices[v2]);
b3Vec3 center = scalar(0.5) * (p1 + p2);
if (u == B3_NULL_VERTEX)
{
g_draw->DrawPoint(center, scalar(4), b3Color_white);
continue;
}
b3Vec3 wingVertex = xf * b3MulCW(scale, mesh->vertices[u]);
scalar d = b3Distance(wingVertex, plane);
const scalar kCoplanarTol = 0.005f;
if (d < -kCoplanarTol)
{
// Below <=> Convex
g_draw->DrawPoint(center, scalar(4), b3Color_green);
}
else if (d > kCoplanarTol)
{
// Above <=> Concave
g_draw->DrawPoint(center, scalar(4), b3Color_yellow);
}
else
{
// d > -e && d < e
// On <=> Coplanar
g_draw->DrawPoint(center, scalar(4), b3Color_red);
}
}
}
}
g_draw->DrawString(b3Color_white, "E - View Edge Types");
g_draw->DrawString(b3Color_white, "Arrows - Select Face Wings");
g_draw->DrawString(b3Color_white, "S - Sphere");
g_draw->DrawString(b3Color_white, "C - Capsule");
g_draw->DrawString(b3Color_white, "H - Hull");
g_draw->DrawString(b3Color_white, "G - Grid");
g_draw->DrawString(b3Color_white, "T - Terrain");
}
static Test* Create()
{
return new MeshContactTest();
}
bool m_drawEdgeTypes;
u32 m_selection;
b3GridMesh<25, 25> m_terrainMesh;
b3GridMesh<25, 25> m_gridMesh;
b3MeshShape* m_groundShape;
b3Shape* m_bodyShape;
};
#endif