bounce/examples/testbed/tests/softbody_anchor.h

177 lines
3.8 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SOFTBODY_ANCHOR_H
#define SOFTBODY_ANCHOR_H
class SoftBodyAnchor : public Test
{
public:
SoftBodyAnchor()
{
m_mesh.SetAsSphere(4.0f, 0);
// Create soft body
b3SoftBodyDef def;
def.mesh = &m_mesh;
def.density = 0.2f;
def.E = 1000.0f;
def.nu = 0.33f;
def.c_yield = 0.1f;
def.c_creep = 0.5f;
def.c_max = 1.0f;
def.massDamping = 0.2f;
m_body = new b3SoftBody(def);
u32 pinIndex = ~0;
scalar pinDot = -B3_MAX_SCALAR;
for (u32 i = 0; i < m_mesh.vertexCount; ++i)
{
scalar dot = b3Dot(m_mesh.vertices[i], b3Vec3_y);
if (dot > pinDot)
{
pinDot = dot;
pinIndex = i;
}
}
b3SoftBodyNode* pinNode = m_body->GetNode(pinIndex);
pinNode->SetType(e_staticSoftBodyNode);
u32 anchorIndex = ~0;
scalar anchorDot = -B3_MAX_SCALAR;
for (u32 i = 0; i < m_mesh.vertexCount; ++i)
{
scalar dot = b3Dot(m_mesh.vertices[i], -b3Vec3_y);
if (dot > anchorDot)
{
anchorDot = dot;
anchorIndex = i;
}
}
b3SoftBodyNode* anchorNode = m_body->GetNode(anchorIndex);
{
b3BodyDef bd;
bd.type = e_dynamicBody;
bd.position.y = -10.0f;
b3Body* b = m_world.CreateBody(bd);
b3CapsuleShape cs;
cs.m_vertex1.Set(0.0f, -1.0f, 0.0f);
cs.m_vertex2.Set(0.0f, 1.0f, 0.0f);
cs.m_radius = 1.0f;
b3ShapeDef sd;
sd.shape = &cs;
sd.density = 0.1f;
m_shape = b->CreateShape(sd);
// Create anchor
b3SoftBodyAnchorDef ad;
ad.Initialize(b, anchorNode, anchorNode->GetPosition());
m_body->CreateAnchor(ad);
}
b3Vec3 gravity(0.0f, -9.8f, 0.0f);
m_body->SetGravity(gravity);
m_bodyDragger = new b3SoftBodyDragger(&m_ray, m_body);
}
~SoftBodyAnchor()
{
delete m_bodyDragger;
delete m_body;
}
void Step()
{
Test::Step();
if (m_bodyDragger->IsDragging())
{
m_bodyDragger->Drag();
}
m_body->Step(g_testSettings->inv_hertz, g_testSettings->velocityIterations, g_testSettings->positionIterations);
m_body->Draw();
if (m_bodyDragger->IsDragging())
{
b3Vec3 pA = m_bodyDragger->GetPointA();
b3Vec3 pB = m_bodyDragger->GetPointB();
g_draw->DrawPoint(pA, 4.0f, b3Color_green);
g_draw->DrawPoint(pB, 4.0f, b3Color_green);
g_draw->DrawSegment(pA, pB, b3Color_white);
}
extern u32 b3_softBodySolverIterations;
g_draw->DrawString(b3Color_white, "Iterations = %d", b3_softBodySolverIterations);
scalar E = m_body->GetEnergy();
g_draw->DrawString(b3Color_white, "E = %f", E);
}
void MouseMove(const b3Ray3& pw)
{
Test::MouseMove(pw);
}
void MouseLeftDown(const b3Ray3& pw)
{
Test::MouseLeftDown(pw);
if (m_bodyDragger->IsDragging() == false)
{
m_bodyDragger->StartDragging();
}
}
void MouseLeftUp(const b3Ray3& pw)
{
Test::MouseLeftUp(pw);
if (m_bodyDragger->IsDragging() == true)
{
m_bodyDragger->StopDragging();
}
}
static Test* Create()
{
return new SoftBodyAnchor();
}
b3QSoftBodyMesh m_mesh;
b3SoftBody* m_body;
b3SoftBodyDragger* m_bodyDragger;
b3Shape* m_shape;
};
#endif