153 lines
3.2 KiB
C++
153 lines
3.2 KiB
C++
/*
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* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef TABLE_CLOTH_H
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#define TABLE_CLOTH_H
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class TableCloth : public Test
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{
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public:
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enum
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{
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e_w = 10,
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e_h = 10
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};
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TableCloth()
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{
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// Translate the mesh
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for (u32 i = 0; i < m_clothMesh.vertexCount; ++i)
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{
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m_clothMesh.vertices[i].y += 5.0f;
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}
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// Create cloth
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b3ClothDef def;
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def.mesh = &m_clothMesh;
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def.density = 0.2f;
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def.streching = 10000.0f;
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def.strechDamping = 100.0f;
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def.thickness = 0.2f;
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def.friction = 0.1f;
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m_cloth = new b3Cloth(def);
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m_cloth->SetGravity(b3Vec3(0.0f, -9.8f, 0.0f));
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{
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b3BodyDef bd;
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bd.type = e_staticBody;
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b3Body* b = m_world.CreateBody(bd);
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m_tableHull.SetExtents(5.0f, 2.0f);
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b3HullShape tableShape;
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tableShape.m_hull = &m_tableHull;
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b3ShapeDef sd;
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sd.shape = &tableShape;
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sd.friction = 1.0f;
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b3Shape* shape = b->CreateShape(sd);
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b3ClothWorldShapeDef csd;
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csd.shape = shape;
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m_cloth->CreateWorldShape(csd);
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}
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m_clothDragger = new b3ClothDragger(&m_ray, m_cloth);
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}
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~TableCloth()
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{
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delete m_clothDragger;
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delete m_cloth;
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}
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void Step()
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{
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Test::Step();
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m_cloth->Step(g_testSettings->inv_hertz, g_testSettings->velocityIterations, g_testSettings->positionIterations);
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m_cloth->Draw();
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if (m_clothDragger->IsDragging())
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{
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b3Vec3 pA = m_clothDragger->GetPointA();
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b3Vec3 pB = m_clothDragger->GetPointB();
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g_draw->DrawPoint(pA, 4.0f, b3Color_green);
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g_draw->DrawPoint(pB, 4.0f, b3Color_green);
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g_draw->DrawSegment(pA, pB, b3Color_white);
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}
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extern u32 b3_clothSolverIterations;
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g_draw->DrawString(b3Color_white, "Iterations = %d", b3_clothSolverIterations);
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scalar E = m_cloth->GetEnergy();
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g_draw->DrawString(b3Color_white, "E = %f", E);
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}
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void MouseMove(const b3Ray3& pw)
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{
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Test::MouseMove(pw);
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if (m_clothDragger->IsDragging() == true)
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{
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m_clothDragger->Drag();
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}
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}
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void MouseLeftDown(const b3Ray3& pw)
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{
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Test::MouseLeftDown(pw);
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if (m_clothDragger->IsDragging() == false)
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{
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m_clothDragger->StartDragging();
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}
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}
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void MouseLeftUp(const b3Ray3& pw)
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{
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Test::MouseLeftUp(pw);
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if (m_clothDragger->IsDragging() == true)
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{
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m_clothDragger->StopDragging();
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}
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}
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static Test* Create()
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{
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return new TableCloth();
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}
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b3GridClothMesh<e_w, e_h> m_clothMesh;
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b3Cloth* m_cloth;
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b3ClothDragger* m_clothDragger;
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b3CylinderHull m_tableHull;
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};
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#endif |