204 lines
4.4 KiB
C++
204 lines
4.4 KiB
C++
/*
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* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef WHEEL_TEST_H
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#define WHEEL_TEST_H
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class WheelTest : public Test
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{
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public:
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WheelTest()
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{
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{
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b3BodyDef bd;
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b3Body* ground = m_world.CreateBody(bd);
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b3HullShape hs;
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hs.m_hull = &m_groundHull;
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b3ShapeDef sd;
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sd.shape = &hs;
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ground->CreateShape(sd);
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}
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m_chassisHull.SetExtents(2.0f, 0.5f, 5.0f);
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b3HullShape chassisShape;
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chassisShape.m_hull = &m_chassisHull;
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m_wheelHull.SetExtents(1.0f, 0.5f);
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b3HullShape wheelShape;
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wheelShape.m_hull = &m_wheelHull;
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// Chassis
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b3Body* chassis;
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{
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b3BodyDef bdef;
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bdef.type = e_dynamicBody;
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bdef.position.Set(0.0f, 10.0f, 0.0f);
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chassis = m_world.CreateBody(bdef);
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b3ShapeDef sdef;
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sdef.density = 0.1f;
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sdef.friction = 0.3f;
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sdef.shape = &chassisShape;
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chassis->CreateShape(sdef);
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}
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b3Quat orientation = b3QuatRotationZ(0.5f * B3_PI);
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b3Body* wheelLF;
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{
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b3BodyDef bdef;
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bdef.type = e_dynamicBody;
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bdef.position.Set(-1.0f, 7.0f, 4.5f);
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bdef.orientation = orientation;
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wheelLF = m_world.CreateBody(bdef);
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b3ShapeDef sdef;
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sdef.shape = &wheelShape;
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sdef.density = 0.1f;
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sdef.friction = 1.0f;
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wheelLF->CreateShape(sdef);
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}
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{
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b3WheelJointDef def;
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def.Initialize(chassis, wheelLF, wheelLF->GetPosition(), b3Vec3_y, b3Vec3_x);
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def.motorSpeed = 0.25f * B3_PI;
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def.maxMotorTorque = 1000.0f;
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m_joint1 = (b3WheelJoint*)m_world.CreateJoint(def);
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}
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b3Body* wheelRF;
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{
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b3BodyDef bdef;
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bdef.type = e_dynamicBody;
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bdef.position.Set(1.0f, 7.0, 4.5f);
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bdef.orientation = orientation;
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wheelRF = m_world.CreateBody(bdef);
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b3ShapeDef sdef;
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sdef.density = 0.1f;
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sdef.friction = 1.0f;
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sdef.shape = &wheelShape;
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wheelRF->CreateShape(sdef);
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}
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{
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b3WheelJointDef def;
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def.Initialize(chassis, wheelRF, wheelRF->GetPosition(), b3Vec3_y, b3Vec3_x);
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def.motorSpeed = 0.25f * B3_PI;
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def.maxMotorTorque = 1000.0f;
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m_joint2 = (b3WheelJoint*)m_world.CreateJoint(def);
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}
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b3Body* wheelLB;
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{
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b3BodyDef bdef;
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bdef.type = e_dynamicBody;
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bdef.position.Set(-1.0f, 7.0f, -4.5f);
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bdef.orientation = orientation;
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wheelLB = m_world.CreateBody(bdef);
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b3ShapeDef sdef;
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sdef.shape = &wheelShape;
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sdef.density = 0.1f;
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sdef.friction = 1.0f;
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wheelLB->CreateShape(sdef);
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}
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{
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b3WheelJointDef def;
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def.Initialize(chassis, wheelLB, wheelLB->GetPosition(), b3Vec3_y, b3Vec3_x);
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m_world.CreateJoint(def);
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}
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b3Body* wheelRB;
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{
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b3BodyDef bdef;
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bdef.type = e_dynamicBody;
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bdef.position.Set(1.0f, 7.0f, -4.5f);
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bdef.orientation = orientation;
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wheelRB = m_world.CreateBody(bdef);
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b3ShapeDef sdef;
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sdef.density = 0.1f;
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sdef.friction = 1.0f;
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sdef.shape = &wheelShape;
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wheelRB->CreateShape(sdef);
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}
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{
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b3WheelJointDef def;
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def.Initialize(chassis, wheelRB, wheelRB->GetPosition(), b3Vec3_y, b3Vec3_x);
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m_world.CreateJoint(def);
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}
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}
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void Step()
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{
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Test::Step();
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g_draw->DrawString(b3Color_white, "M - Enable Motor");
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g_draw->DrawString(b3Color_white, "S - Flip Motor Speed");
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}
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void KeyDown(int button)
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{
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if (button == GLFW_KEY_M)
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{
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m_joint1->EnableMotor(!m_joint1->IsMotorEnabled());
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m_joint2->EnableMotor(!m_joint2->IsMotorEnabled());
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}
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if (button == GLFW_KEY_S)
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{
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m_joint1->SetMotorSpeed(-m_joint1->GetMotorSpeed());
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m_joint2->SetMotorSpeed(-m_joint2->GetMotorSpeed());
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}
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}
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static Test* Create()
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{
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return new WheelTest();
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}
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b3BoxHull m_chassisHull;
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b3CylinderHull m_wheelHull;
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b3WheelJoint* m_joint1;
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b3WheelJoint* m_joint2;
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};
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#endif |