215 lines
5.5 KiB
C++
215 lines
5.5 KiB
C++
/*
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* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B3_BROAD_PHASE_H
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#define B3_BROAD_PHASE_H
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#include <bounce/collision/trees/dynamic_tree.h>
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#include <algorithm>
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#define B3_NULL_PROXY (0xFFFFFFFF)
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// A pair of broad-phase proxies.
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struct b3Pair
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{
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u32 proxy1;
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u32 proxy2;
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};
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// The broad-phase interface.
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// It is used to perform ray casts, volume queries, and overlapping queries
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// against AABBs.
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class b3BroadPhase
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{
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public:
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b3BroadPhase();
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~b3BroadPhase();
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// Create a proxy and return a index to it.
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u32 CreateProxy(const b3AABB& aabb, void* userData);
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// Destroy a given proxy and remove it from the broadphase.
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void DestroyProxy(u32 proxyId);
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// Update an existing proxy AABB with a given AABB and a displacement.
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// displacement = dt * velocity
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// Return true if the proxy has moved.
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bool MoveProxy(u32 proxyId, const b3AABB& aabb, const b3Vec3& displacement);
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// Force move the proxy
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void TouchProxy(u32 proxyId);
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// Get the AABB of a given proxy.
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const b3AABB& GetAABB(u32 proxyId) const;
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// Get the user data attached to a proxy.
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void* GetUserData(u32 proxyId) const;
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// Get the number of proxies.
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u32 GetProxyCount() const;
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// Test if two proxy AABBs are overlapping.
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bool TestOverlap(u32 proxy1, u32 proxy2) const;
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// Notify the client callback the AABBs that are overlapping with the passed AABB.
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template<class T>
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void QueryAABB(T* callback, const b3AABB& aabb) const;
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// Notify the client callback the AABBs that are overlapping the
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// passed ray.
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template<class T>
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void RayCast(T* callback, const b3RayCastInput& input) const;
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// Find and store overlapping AABB pairs.
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// Notify the client callback the AABB pairs that are overlapping.
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// The client must store the notified pairs.
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template<class T>
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void FindPairs(T* callback);
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// Draw the proxy AABBs.
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void Draw() const;
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private :
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friend class b3DynamicTree;
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void BufferMove(u32 proxyId);
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void UnbufferMove(u32 proxyId);
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// The client callback used to add an overlapping pair
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// to the overlapping pair buffer.
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bool Report(u32 proxyId);
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// The dynamic tree.
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b3DynamicTree m_tree;
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// Number of proxies
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u32 m_proxyCount;
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// The current proxy being queried for overlap with another proxies.
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// It is used to avoid a proxy overlap with itself.
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u32 m_queryProxyId;
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// The objects that have moved in a step.
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u32* m_moveBuffer;
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u32 m_moveBufferCount;
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u32 m_moveBufferCapacity;
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// The buffer holding the unique overlapping AABB pairs.
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b3Pair* m_pairs;
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u32 m_pairCapacity;
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u32 m_pairCount;
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};
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inline const b3AABB& b3BroadPhase::GetAABB(u32 proxyId) const
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{
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return m_tree.GetAABB(proxyId);
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}
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inline void* b3BroadPhase::GetUserData(u32 proxyId) const
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{
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return m_tree.GetUserData(proxyId);
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}
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inline u32 b3BroadPhase::GetProxyCount() const
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{
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return m_proxyCount;
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}
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template<class T>
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inline void b3BroadPhase::QueryAABB(T* callback, const b3AABB& aabb) const
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{
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return m_tree.QueryAABB(callback, aabb);
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}
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template<class T>
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inline void b3BroadPhase::RayCast(T* callback, const b3RayCastInput& input) const
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{
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return m_tree.RayCast(callback, input);
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}
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static B3_FORCE_INLINE bool operator<(const b3Pair& pair1, const b3Pair& pair2)
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{
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if (pair1.proxy1 < pair2.proxy1)
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{
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return true;
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}
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if (pair1.proxy1 == pair2.proxy1)
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{
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return pair1.proxy2 < pair2.proxy2;
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}
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return false;
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}
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template<class T>
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inline void b3BroadPhase::FindPairs(T* callback)
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{
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// Reset the overlapping pairs buffer count for the current step.
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m_pairCount = 0;
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// Notifying this class with QueryCallback(), gets the (duplicated) overlapping pair buffer.
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for (u32 i = 0; i < m_moveBufferCount; ++i)
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{
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// Keep the current queried proxy ID to avoid self overlapping.
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m_queryProxyId = m_moveBuffer[i];
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if (m_queryProxyId == B3_NULL_PROXY)
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{
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// Proxy was unbuffered
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continue;
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}
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const b3AABB& aabb = m_tree.GetAABB(m_queryProxyId);
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m_tree.QueryAABB(this, aabb);
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}
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// Reset the move buffer for the next step.
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m_moveBufferCount = 0;
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// Sort the (duplicated) overlapping pair buffer to prune duplicated pairs.
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std::sort(m_pairs, m_pairs + m_pairCount);
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// Skip duplicated overlapping pairs.
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u32 index = 0;
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while (index < m_pairCount)
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{
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const b3Pair* primaryPair = m_pairs + index;
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// Report an unique overlapping pair to the client.
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callback->AddPair(m_tree.GetUserData(primaryPair->proxy1), m_tree.GetUserData(primaryPair->proxy2));
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// Skip all duplicated pairs until an unique pair is found.
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++index;
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while (index < m_pairCount)
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{
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const b3Pair* secondaryPair = m_pairs + index;
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if (secondaryPair->proxy1 != primaryPair->proxy1 || secondaryPair->proxy2 != primaryPair->proxy2)
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{
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break;
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}
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++index;
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}
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}
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}
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inline void b3BroadPhase::Draw() const
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{
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m_tree.Draw();
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}
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#endif |