bounce/include/bounce/collision/broad_phase.h

215 lines
5.5 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef B3_BROAD_PHASE_H
#define B3_BROAD_PHASE_H
#include <bounce/collision/trees/dynamic_tree.h>
#include <algorithm>
#define B3_NULL_PROXY (0xFFFFFFFF)
// A pair of broad-phase proxies.
struct b3Pair
{
u32 proxy1;
u32 proxy2;
};
// The broad-phase interface.
// It is used to perform ray casts, volume queries, and overlapping queries
// against AABBs.
class b3BroadPhase
{
public:
b3BroadPhase();
~b3BroadPhase();
// Create a proxy and return a index to it.
u32 CreateProxy(const b3AABB& aabb, void* userData);
// Destroy a given proxy and remove it from the broadphase.
void DestroyProxy(u32 proxyId);
// Update an existing proxy AABB with a given AABB and a displacement.
// displacement = dt * velocity
// Return true if the proxy has moved.
bool MoveProxy(u32 proxyId, const b3AABB& aabb, const b3Vec3& displacement);
// Force move the proxy
void TouchProxy(u32 proxyId);
// Get the AABB of a given proxy.
const b3AABB& GetAABB(u32 proxyId) const;
// Get the user data attached to a proxy.
void* GetUserData(u32 proxyId) const;
// Get the number of proxies.
u32 GetProxyCount() const;
// Test if two proxy AABBs are overlapping.
bool TestOverlap(u32 proxy1, u32 proxy2) const;
// Notify the client callback the AABBs that are overlapping with the passed AABB.
template<class T>
void QueryAABB(T* callback, const b3AABB& aabb) const;
// Notify the client callback the AABBs that are overlapping the
// passed ray.
template<class T>
void RayCast(T* callback, const b3RayCastInput& input) const;
// Find and store overlapping AABB pairs.
// Notify the client callback the AABB pairs that are overlapping.
// The client must store the notified pairs.
template<class T>
void FindPairs(T* callback);
// Draw the proxy AABBs.
void Draw() const;
private :
friend class b3DynamicTree;
void BufferMove(u32 proxyId);
void UnbufferMove(u32 proxyId);
// The client callback used to add an overlapping pair
// to the overlapping pair buffer.
bool Report(u32 proxyId);
// The dynamic tree.
b3DynamicTree m_tree;
// Number of proxies
u32 m_proxyCount;
// The current proxy being queried for overlap with another proxies.
// It is used to avoid a proxy overlap with itself.
u32 m_queryProxyId;
// The objects that have moved in a step.
u32* m_moveBuffer;
u32 m_moveBufferCount;
u32 m_moveBufferCapacity;
// The buffer holding the unique overlapping AABB pairs.
b3Pair* m_pairs;
u32 m_pairCapacity;
u32 m_pairCount;
};
inline const b3AABB& b3BroadPhase::GetAABB(u32 proxyId) const
{
return m_tree.GetAABB(proxyId);
}
inline void* b3BroadPhase::GetUserData(u32 proxyId) const
{
return m_tree.GetUserData(proxyId);
}
inline u32 b3BroadPhase::GetProxyCount() const
{
return m_proxyCount;
}
template<class T>
inline void b3BroadPhase::QueryAABB(T* callback, const b3AABB& aabb) const
{
return m_tree.QueryAABB(callback, aabb);
}
template<class T>
inline void b3BroadPhase::RayCast(T* callback, const b3RayCastInput& input) const
{
return m_tree.RayCast(callback, input);
}
static B3_FORCE_INLINE bool operator<(const b3Pair& pair1, const b3Pair& pair2)
{
if (pair1.proxy1 < pair2.proxy1)
{
return true;
}
if (pair1.proxy1 == pair2.proxy1)
{
return pair1.proxy2 < pair2.proxy2;
}
return false;
}
template<class T>
inline void b3BroadPhase::FindPairs(T* callback)
{
// Reset the overlapping pairs buffer count for the current step.
m_pairCount = 0;
// Notifying this class with QueryCallback(), gets the (duplicated) overlapping pair buffer.
for (u32 i = 0; i < m_moveBufferCount; ++i)
{
// Keep the current queried proxy ID to avoid self overlapping.
m_queryProxyId = m_moveBuffer[i];
if (m_queryProxyId == B3_NULL_PROXY)
{
// Proxy was unbuffered
continue;
}
const b3AABB& aabb = m_tree.GetAABB(m_queryProxyId);
m_tree.QueryAABB(this, aabb);
}
// Reset the move buffer for the next step.
m_moveBufferCount = 0;
// Sort the (duplicated) overlapping pair buffer to prune duplicated pairs.
std::sort(m_pairs, m_pairs + m_pairCount);
// Skip duplicated overlapping pairs.
u32 index = 0;
while (index < m_pairCount)
{
const b3Pair* primaryPair = m_pairs + index;
// Report an unique overlapping pair to the client.
callback->AddPair(m_tree.GetUserData(primaryPair->proxy1), m_tree.GetUserData(primaryPair->proxy2));
// Skip all duplicated pairs until an unique pair is found.
++index;
while (index < m_pairCount)
{
const b3Pair* secondaryPair = m_pairs + index;
if (secondaryPair->proxy1 != primaryPair->proxy1 || secondaryPair->proxy2 != primaryPair->proxy2)
{
break;
}
++index;
}
}
}
inline void b3BroadPhase::Draw() const
{
m_tree.Draw();
}
#endif