bounce/examples/testbed/tests/shift_center.h
2018-04-20 03:10:45 -03:00

94 lines
2.3 KiB
C++

/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SHIFT_CENTER_H
#define SHIFT_CENTER_H
class ShiftCenter : public Test
{
public:
ShiftCenter()
{
{
b3BodyDef bd;
b3Body* ground = m_world.CreateBody(bd);
b3HullShape hs;
hs.m_hull = &m_groundHull;
b3ShapeDef sd;
sd.shape = &hs;
ground->CreateShape(sd);
}
{
b3BodyDef bd;
bd.type = e_dynamicBody;
bd.position.Set(0.0f, 5.0f, 0.0f);
b3Body* body = m_world.CreateBody(bd);
b3SphereShape sphere;
sphere.m_center.SetZero();
sphere.m_radius = 1.0f;
b3ShapeDef sd;
sd.density = 0.1f;
sd.friction = 0.3f;
sd.shape = &sphere;
body->CreateShape(sd);
// Retrieve the local center of mass and inertia about the
// local center of mass
b3MassData massData;
body->GetMassData(&massData);
// Shift the inertia to the local origin
massData.I += massData.mass * b3Steiner(massData.center);
// Make a copy of the old local center of mass
b3Vec3 oldCenter = massData.center;
// Pick a center of mass of choice
massData.center.z += 10.0f;
// Measure the displacement from the old local center of mass
// to the new local center of mass.
b3Vec3 d = massData.center - oldCenter;
// Move the inertia at the local origin to the new local origin
massData.I += massData.mass * b3Steiner(d);
// Update local center of mass and inertia
body->SetMassData(&massData);
}
}
~ShiftCenter()
{
}
static Test* Create()
{
return new ShiftCenter();
}
};
#endif