bounce/examples/testbed/tests/cloth_test.h
2018-06-29 15:40:12 -03:00

87 lines
2.1 KiB
C++

/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef CLOTH_TESH_H
#define CLOTH_TESH_H
class ClothTest : public Test
{
public:
ClothTest() : m_clothDragger(&m_clothRay, m_cloth)
{
m_world.SetGravity(b3Vec3(0.0f, -10.0f, 0.0f));
m_clothRay.origin.SetZero();
m_clothRay.direction.Set(0.0f, 0.0f, -1.0f);
m_clothRay.fraction = g_camera->m_zFar;
m_cloth = nullptr;
}
void Step()
{
Test::Step();
m_cloth->Apply();
m_cloth->Draw();
extern u32 b3_clothSolverIterations;
g_draw->DrawString(b3Color_white, "Iterations = %u", b3_clothSolverIterations);
float32 E = m_cloth->GetEnergy();
g_draw->DrawString(b3Color_white, "E = %f", E);
if (m_clothDragger.IsSelected() == true)
{
g_draw->DrawSegment(m_clothDragger.GetPointA(), m_clothDragger.GetPointB(), b3Color_white);
}
}
void MouseMove(const b3Ray3& pw)
{
m_clothRay = pw;
if (m_clothDragger.IsSelected() == true)
{
m_clothDragger.Drag();
}
}
void MouseLeftDown(const b3Ray3& pw)
{
if (m_clothDragger.IsSelected() == false)
{
m_clothDragger.StartDragging();
}
}
void MouseLeftUp(const b3Ray3& pw)
{
if (m_clothDragger.IsSelected() == true)
{
m_clothDragger.StopDragging();
}
}
b3Ray3 m_clothRay;
b3Cloth* m_cloth;
b3ClothDragger m_clothDragger;
};
#endif