79 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef B3_CLOTH_DRAGGER_H
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| #define B3_CLOTH_DRAGGER_H
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| 
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| #include <bounce/common/geometry.h>
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| #include <bounce/cloth/cloth.h>
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| #include <bounce/cloth/cloth_mesh.h>
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| #include <bounce/cloth/particle.h>
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| #include <bounce/cloth/spring_force.h>
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| 
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| // A cloth triangle dragger.
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| class b3ClothDragger
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| {
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| public:
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| 	b3ClothDragger(b3Ray3* ray, b3Cloth* cloth);
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| 	~b3ClothDragger();
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| 
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| 	void SetSpring(bool bit);
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| 
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| 	bool GetSpring() const;
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| 
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| 	bool IsDragging() const;
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| 
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| 	bool StartDragging();
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| 
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| 	void Drag();
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| 
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| 	void StopDragging();
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| 
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| 	b3Vec3 GetPointA() const;
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| 
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| 	b3Vec3 GetPointB() const;
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| private:
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| 	b3Ray3* m_ray;
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| 	float32 m_x;
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| 
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| 	b3Cloth* m_cloth;
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| 	const b3ClothMesh* m_mesh;
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| 	b3ClothMeshTriangle* m_triangle;
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| 	float32 m_u, m_v;
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| 
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| 	bool m_spring;
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| 
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| 	b3Particle* m_particle;
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| 	b3SpringForce* m_s1;
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| 	b3SpringForce* m_s2;
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| 	b3SpringForce* m_s3;
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| 
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| 	b3ParticleType m_t1, m_t2, m_t3;
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| };
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| 
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| inline bool b3ClothDragger::GetSpring() const
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| {
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| 	return m_spring;
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| }
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| 
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| inline bool b3ClothDragger::IsDragging() const
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| {
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| 	return m_triangle != nullptr;
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| }
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| 
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| #endif |