99 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef INITIAL_OVERLAP_H
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| #define INITIAL_OVERLAP_H
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| 
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| class InitialOverlap : public Test
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| {
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| public:
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| 	InitialOverlap()
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| 	{
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| 		{
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| 			b3BodyDef bd;
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| 			b3Body* body = m_world.CreateBody(bd);
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| 
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| 			b3HullShape hs;
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| 			hs.m_hull = &m_groundHull;
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| 
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| 			b3ShapeDef sd;
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| 			sd.shape = &hs;
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| 
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| 			body->CreateShape(sd);
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| 		}
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| 
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| 		b3Vec3 boxScale(1.0f, 0.5f, 2.0f);
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| 
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| 		static b3BoxHull boxHull;
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| 
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| 		b3Transform m;
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| 		m.rotation = b3Diagonal(boxScale.x, boxScale.y, boxScale.z);
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| 		m.position.SetZero();
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| 
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| 		boxHull.SetTransform(m);
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| 
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| 		{
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| 			b3BodyDef bd;
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| 			bd.type = e_dynamicBody;
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| 			bd.position.Set(0.0f, 1.0f, 0.0f);
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| 
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| 			b3Body* body = m_world.CreateBody(bd);
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| 
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| 			b3HullShape hs;
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| 			hs.m_hull = &boxHull;
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| 
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| 			b3ShapeDef sd;
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| 			sd.shape = &hs;
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| 			sd.density = 0.1f;
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| 			sd.friction = 0.3f;
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| 
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| 			body->CreateShape(sd);
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| 		}
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| 
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| 		{
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| 			b3BodyDef bd;
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| 			bd.type = e_dynamicBody;
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| 			bd.position.Set(0.0f, 1.5f, 0.0f);
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| 
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| 			b3Quat q_y(b3Vec3(0.0f, 1.0f, 0.0f), 0.4f * B3_PI);
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| 			b3Quat q_z(b3Vec3(0.0f, 0.0f, 1.0f), 0.04f * B3_PI);
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| 			b3Quat q = q_z * q_y;
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| 
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| 			bd.orientation = q;
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| 
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| 			b3Body* body = m_world.CreateBody(bd);
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| 
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| 			b3HullShape hs;
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| 			hs.m_hull = &boxHull;
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| 
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| 			b3ShapeDef sd;
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| 			sd.shape = &hs;
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| 			sd.density = 0.1f;
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| 			sd.friction = 0.3f;
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| 
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| 			body->CreateShape(sd);
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| 		}
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| 	}
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| 
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| 	static Test* Create()
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| 	{
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| 		return new InitialOverlap();
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| 	}
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| };
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| 
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| #endif |