79 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
| * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
 | |
| *
 | |
| * This software is provided 'as-is', without any express or implied
 | |
| * warranty.  In no event will the authors be held liable for any damages
 | |
| * arising from the use of this software.
 | |
| * Permission is granted to anyone to use this software for any purpose,
 | |
| * including commercial applications, and to alter it and redistribute it
 | |
| * freely, subject to the following restrictions:
 | |
| * 1. The origin of this software must not be misrepresented; you must not
 | |
| * claim that you wrote the original software. If you use this software
 | |
| * in a product, an acknowledgment in the product documentation would be
 | |
| * appreciated but is not required.
 | |
| * 2. Altered source versions must be plainly marked as such, and must not be
 | |
| * misrepresented as being the original software.
 | |
| * 3. This notice may not be removed or altered from any source distribution.
 | |
| */
 | |
| 
 | |
| #ifndef LINEAR_MOTION_H
 | |
| #define LINEAR_MOTION_H
 | |
| 
 | |
| class LinearMotion : public Test
 | |
| {
 | |
| public:
 | |
| 	LinearMotion()
 | |
| 	{
 | |
| 		b3BodyDef bdef;
 | |
| 		bdef.type = e_dynamicBody;
 | |
| 		bdef.position.Set(0.0f, 0.0f, 0.0f);
 | |
| 		bdef.fixedRotationX = true;
 | |
| 		bdef.fixedRotationY = true;
 | |
| 		bdef.fixedRotationZ = true;
 | |
| 
 | |
| 		m_body = m_world.CreateBody(bdef);
 | |
| 
 | |
| 		b3CapsuleShape shape;
 | |
| 		shape.m_centers[0].Set(0.0f, 1.0f, 0.0f);
 | |
| 		shape.m_centers[1].Set(0.0f, -1.0f, 0.0f);
 | |
| 		shape.m_radius = 1.0f;
 | |
| 
 | |
| 		b3ShapeDef sdef;
 | |
| 		sdef.shape = &shape;
 | |
| 		sdef.density = 1.0f;
 | |
| 
 | |
| 		m_body->CreateShape(sdef);
 | |
| 
 | |
| 		b3Vec3 g(0.0f, 0.0f, 0.0f);
 | |
| 		m_world.SetGravity(g);
 | |
| 
 | |
| 		b3Vec3 f(0.0f, 0.0f, -10000.0f);
 | |
| 		m_body->ApplyForceToCenter(f, true);
 | |
| 	}
 | |
| 
 | |
| 	void Step()
 | |
| 	{
 | |
| 		Test::Step();
 | |
| 
 | |
| 		b3Vec3 q(0.0f, 0.0f, 0.0f);
 | |
| 		b3Vec3 p = m_body->GetTransform().position;
 | |
| 		if (b3Distance(p, q) > 50.0f)
 | |
| 		{
 | |
| 			b3Quat quat = m_body->GetSweep().orientation;
 | |
| 
 | |
| 			b3Vec3 axis;
 | |
| 			float32 angle;
 | |
| 			quat.GetAxisAngle(&axis, &angle);
 | |
| 			m_body->SetTransform(q, axis, angle);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	static Test* Create()
 | |
| 	{
 | |
| 		return new LinearMotion();
 | |
| 	}
 | |
| 
 | |
| 	b3Body* m_body;
 | |
| };
 | |
| 
 | |
| #endif |