184 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			184 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef MESH_TEST_H
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| #define MESH_TEST_H
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| 
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| class MeshContactTest : public Test
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| {
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| public:
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| 	MeshContactTest()
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| 	{
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| 		// Transform grid into a terrain
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| 		for (u32 i = 0; i < m_terrainMesh.vertexCount; ++i)
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| 		{
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| 			m_terrainMesh.vertices[i].y = RandomFloat(0.0f, 1.0f);
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| 		}
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| 
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| 		m_terrainMesh.BuildTree();
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| 
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| 		{
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| 			b3BodyDef bd;
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| 			m_ground = m_world.CreateBody(bd);
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| 
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| 			b3MeshShape ms;
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| 			ms.m_mesh = &m_groundMesh;
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| 
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| 			b3ShapeDef sd;
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| 			sd.shape = &ms;
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| 
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| 			m_ground->CreateShape(sd);
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| 		}
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| 
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| 		{
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| 			b3BodyDef bd;
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| 			bd.type = b3BodyType::e_dynamicBody;
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| 			bd.position.Set(0.0f, 5.0f, 0.0f);
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| 
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| 			m_body = m_world.CreateBody(bd);
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| 			
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| 			{
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| 				b3SphereShape sphere;
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| 				sphere.m_center.SetZero();
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| 				sphere.m_radius = 1.0f;
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| 
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| 				b3ShapeDef sd;
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| 				sd.shape = &sphere;
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| 				sd.density = 1.0f;
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| 				sd.friction = 0.5f;
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| 
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| 				m_body->CreateShape(sd);
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| 			}
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| 		}
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| 	}
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| 
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| 	void KeyDown(int key)
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| 	{
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| 		if (key == GLFW_KEY_S || key == GLFW_KEY_C || key == GLFW_KEY_H)
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| 		{
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| 			if (m_body)
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| 			{
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| 				m_world.DestroyBody(m_body);
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| 			}
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| 
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| 			b3BodyDef bd;
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| 			bd.type = b3BodyType::e_dynamicBody;
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| 			bd.position.Set(0.0f, 5.0f, 0.0f);
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| 
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| 			m_body = m_world.CreateBody(bd);
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| 
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| 			if (key == GLFW_KEY_S)
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| 			{
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| 				b3SphereShape sphere;
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| 				sphere.m_center.SetZero();
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| 				sphere.m_radius = 1.0f;
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| 
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| 				b3ShapeDef sd;
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| 				sd.shape = &sphere;
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| 				sd.density = 1.0f;
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| 				sd.friction = 0.5f;
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| 
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| 				m_body->CreateShape(sd);
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| 			}
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| 
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| 			if (key == GLFW_KEY_C)
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| 			{
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| 				b3CapsuleShape capsule;
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| 				capsule.m_centers[0].Set(0.0f, -1.0f, 0.0f);
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| 				capsule.m_centers[1].Set(0.0f, 1.0f, 0.0f);
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| 				capsule.m_radius = 1.0f;
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| 
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| 				b3ShapeDef sd;
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| 				sd.shape = &capsule;
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| 				sd.density = 1.0f;
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| 				sd.friction = 0.5f;
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| 
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| 				m_body->CreateShape(sd);
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| 			}
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| 
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| 			if (key == GLFW_KEY_H)
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| 			{
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| 				b3HullShape hull;
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| 				hull.m_hull = &b3BoxHull_identity;
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| 
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| 				b3ShapeDef sd;
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| 				sd.shape = &hull;
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| 				sd.density = 1.0f;
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| 				sd.friction = 0.5f;
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| 
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| 				m_body->CreateShape(sd);
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| 			}
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| 		}
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| 
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| 		if (key == GLFW_KEY_G || key == GLFW_KEY_T)
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| 		{
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| 			if (m_ground)
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| 			{
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| 				m_world.DestroyBody(m_ground);
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| 			}
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| 
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| 			b3BodyDef bd;
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| 			m_ground = m_world.CreateBody(bd);
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| 
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| 			if (key == GLFW_KEY_G)
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| 			{
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| 				b3MeshShape ms;
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| 				ms.m_mesh = &m_groundMesh;
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| 
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| 				b3ShapeDef sd;
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| 				sd.shape = &ms;
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| 
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| 				m_ground->CreateShape(sd);
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| 			}
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| 
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| 			if (key == GLFW_KEY_T)
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| 			{
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| 				b3MeshShape ms;
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| 				ms.m_mesh = &m_terrainMesh;
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| 
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| 				b3ShapeDef sd;
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| 				sd.shape = &ms;
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| 
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| 				m_ground->CreateShape(sd);
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| 			}
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| 		}
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| 	}
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| 
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| 	void Step()
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| 	{
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| 		Test::Step();
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| 
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| 		g_draw->DrawString(b3Color_white, "S - Sphere");
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| 		g_draw->DrawString(b3Color_white, "C - Capsule");
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| 		g_draw->DrawString(b3Color_white, "H - Hull");
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| 		g_draw->DrawString(b3Color_white, "G - Grid");
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| 		g_draw->DrawString(b3Color_white, "T - Terrain");
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| 	}
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| 
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| 	static Test* Create()
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| 	{
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| 		return new MeshContactTest();
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| 	}
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| 
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| 	b3GridMesh<25, 25> m_terrainMesh;
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| 	
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| 	b3Body* m_ground;
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| 	b3Body* m_body;
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| };
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| 
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| #endif |