153 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			153 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef PINNED_CLOTH_H
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| #define PINNED_CLOTH_H
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| 
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| class PinnedCloth : public Test
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| {
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| public:
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| 	PinnedCloth() : m_rectangleGarment(5.0f, 5.0f)
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| 	{
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| 		// Generate 2D mesh
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| 		m_rectangleGarmentMesh.Set(&m_rectangleGarment, 1.0f);
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| 
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| 		// Create 3D mesh
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| 		m_rectangleClothMesh.Set(&m_rectangleGarmentMesh);
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| 		
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| 		// Rotate the mesh
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| 		b3Mat33 rotation = b3Mat33RotationX(0.5f * B3_PI);
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| 		for (u32 i = 0; i < m_rectangleClothMesh.vertexCount; ++i)
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| 		{
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| 			m_rectangleClothMesh.vertices[i] = rotation * m_rectangleClothMesh.vertices[i];
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| 		}
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| 
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| 		// Create cloth
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| 		b3ClothDef def;
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| 		def.mesh = &m_rectangleClothMesh;
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| 		def.density = 0.2f;
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| 		def.structural = 100000.0f;
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| 		def.damping = 0.0f;
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| 
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| 		m_cloth = new b3Cloth(def);
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| 
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| 		m_cloth->SetGravity(b3Vec3(0.0f, -9.8f, 0.0f));
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| 		m_cloth->SetWorld(&m_world);
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| 
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| 		// Freeze some particles
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| 		b3AABB3 aabb1;
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| 		aabb1.m_lower.Set(-5.0f, -1.0f, -6.0f);
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| 		aabb1.m_upper.Set(5.0f, 1.0f, -4.0f);
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| 
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| 		b3AABB3 aabb2;
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| 		aabb2.m_lower.Set(-5.0f, -1.0f, 4.0f);
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| 		aabb2.m_upper.Set(5.0f, 1.0f, 6.0f);
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| 
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| 		for (b3Particle* p = m_cloth->GetParticleList().m_head; p; p = p->GetNext())
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| 		{
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| 			if (aabb1.Contains(p->GetPosition()))
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| 			{
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| 				p->SetType(e_staticParticle);
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| 			}
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| 
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| 			if (aabb2.Contains(p->GetPosition()))
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| 			{
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| 				p->SetType(e_staticParticle);
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| 			}
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| 		}
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| 		
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| 		m_clothDragger = new b3ClothDragger(&m_ray, m_cloth);
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| 	}
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| 
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| 	~PinnedCloth()
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| 	{
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| 		delete m_clothDragger;
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| 		delete m_cloth;
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| 	}
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| 
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| 	void Step()
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| 	{
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| 		Test::Step();
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| 
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| 		m_cloth->Step(g_testSettings->inv_hertz);
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| 
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| 		m_cloth->Draw();
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| 
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| 		if (m_clothDragger->IsDragging())
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| 		{
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| 			b3Vec3 pA = m_clothDragger->GetPointA();
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| 			b3Vec3 pB = m_clothDragger->GetPointB();
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| 
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| 			g_draw->DrawPoint(pA, 2.0f, b3Color_green);
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| 
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| 			g_draw->DrawPoint(pB, 2.0f, b3Color_green);
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| 
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| 			g_draw->DrawSegment(pA, pB, b3Color_white);
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| 		}
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| 
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| 		extern u32 b3_clothSolverIterations;
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| 		g_draw->DrawString(b3Color_white, "Iterations = %d", b3_clothSolverIterations);
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| 
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| 		float32 E = m_cloth->GetEnergy();
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| 		g_draw->DrawString(b3Color_white, "E = %f", E);
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| 	}
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| 
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| 	void MouseMove(const b3Ray3& pw)
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| 	{
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| 		Test::MouseMove(pw);
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| 
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| 		if (m_clothDragger->IsDragging() == true)
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| 		{
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| 			m_clothDragger->Drag();
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| 		}
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| 	}
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| 
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| 	void MouseLeftDown(const b3Ray3& pw)
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| 	{
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| 		Test::MouseLeftDown(pw);
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| 
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| 		if (m_clothDragger->IsDragging() == false)
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| 		{
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| 			m_clothDragger->StartDragging();
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| 		}
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| 	}
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| 
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| 	void MouseLeftUp(const b3Ray3& pw)
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| 	{
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| 		Test::MouseLeftUp(pw);
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| 
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| 		if (m_clothDragger->IsDragging() == true)
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| 		{
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| 			m_clothDragger->StopDragging();
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| 		}
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| 	}
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| 
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| 	static Test* Create()
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| 	{
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| 		return new PinnedCloth();
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| 	}
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| 
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| 	b3RectangleGarment m_rectangleGarment;
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| 	b3GarmentMesh m_rectangleGarmentMesh;
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| 	b3GarmentClothMesh m_rectangleClothMesh;
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| 
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| 	b3Cloth* m_cloth;
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| 	b3ClothDragger* m_clothDragger;
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| };
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| 
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| #endif |