167 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef SENSOR_TEST_H
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| #define SENSOR_TEST_H
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| 
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| class SensorTest : public Test
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| {
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| public:
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| 	SensorTest()
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| 	{
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| 		{
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| 			b3BodyDef bd;
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| 			b3Body* ground = m_world.CreateBody(bd);
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| 
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| 			b3HullShape hs;
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| 			hs.m_hull = &m_groundHull;
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| 
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| 			b3ShapeDef sd;
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| 			sd.shape = &hs;
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| 
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| 			ground->CreateShape(sd);
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| 		}
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| 
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| 		{
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| 			b3BodyDef bd;
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| 			bd.position.Set(0.0f, 6.0f, 0.0f);
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| 			
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| 			b3Body* body = m_world.CreateBody(bd);
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| 			
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| 			static b3BoxHull boxHull(2.0f, 4.0f, 0.5f);
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| 
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| 			b3HullShape hs;
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| 			hs.m_hull = &boxHull;
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| 
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| 			b3ShapeDef sd;
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| 			sd.shape = &hs;
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| 			sd.isSensor = true;
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| 			m_sensor = body->CreateShape(sd);
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| 		}
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| 
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| 		{
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| 			b3BodyDef bd;
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| 			bd.type = b3BodyType::e_dynamicBody;
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| 			bd.position.Set(0.0f, 4.0f, 10.0f);
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| 			bd.linearVelocity.Set(0.0f, 0.0f, -20.0f);
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| 
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| 			m_character = m_world.CreateBody(bd);
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| 
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| 			b3CapsuleShape cap;
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| 			cap.m_centers[0].Set(0.0f, 2.0f, 0.0f);
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| 			cap.m_centers[1].Set(0.0f, -2.0f, 0.0f);
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| 			cap.m_radius = 0.5f;
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| 
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| 			b3ShapeDef sd;
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| 			sd.shape = ∩
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| 			sd.density = 1.5f;
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| 			sd.friction = 0.7f;
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| 
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| 			m_character->CreateShape(sd);
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| 		}
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| 
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| 		m_attack = false;
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| 	}
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| 
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| 	void BeginContact(b3Contact* c)
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| 	{
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| 		b3Shape* sA = c->GetShapeA();
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| 		b3Body* bA = sA->GetBody();
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| 		b3Shape* sB = c->GetShapeB();
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| 		b3Body* bB = sB->GetBody();
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| 
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| 		if (sA == m_sensor)
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| 		{
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| 			if (bB == m_character)
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| 			{
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| 				m_attack = true;
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| 			}
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| 		}
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| 
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| 		if (sB == m_sensor)
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| 		{
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| 			if (bA == m_character)
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| 			{
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| 				m_attack = true;
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| 			}
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| 		}
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| 
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| 	}
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| 
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| 	void EndContact(b3Contact* c)
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| 	{
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| 		b3Shape* sA = c->GetShapeA();
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| 		b3Body* bA = sA->GetBody();
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| 		b3Shape* sB = c->GetShapeB();
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| 		b3Body* bB = sB->GetBody();
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| 
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| 		if (sA == m_sensor)
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| 		{
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| 		}
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| 
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| 		if (sB == m_sensor)
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| 		{
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| 		}
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| 	}
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| 
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| 	void Step()
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| 	{
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| 		if (m_attack)
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| 		{
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| 			b3Body* sensorBody = m_sensor->GetBody();
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| 
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| 			b3BodyDef bd;
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| 			bd.type = b3BodyType::e_dynamicBody;
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| 			bd.position.Set(RandomFloat(-20.0f, 20.0f), RandomFloat(10.0f, 20.0f), RandomFloat(-20.0f, 20.0f));
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| 
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| 			b3Vec3 n = m_character->GetTransform().position - bd.position;
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| 			n.Normalize();
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| 
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| 			bd.linearVelocity = 60.0f * n;
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| 
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| 			b3Body* enemy = m_world.CreateBody(bd);
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| 
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| 			b3SphereShape shape;
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| 			shape.m_center.Set(0.0f, 0.0f, 0.0f);
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| 			shape.m_radius = 0.5f;
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| 
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| 			b3ShapeDef sd;
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| 			sd.shape = &shape;
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| 			sd.density = 1.0f;
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| 			sd.friction = 1.0f;
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| 
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| 			enemy->CreateShape(sd);
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| 			
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| 			m_attack = false;
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| 		}
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| 
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| 		Test::Step();
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| 	}
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| 
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| 	static Test* Create()
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| 	{
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| 		return new SensorTest();
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| 	}
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| 	
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| 	b3Body* m_character;
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| 	b3Shape* m_sensor;
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| 	bool m_attack;
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| };
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| 
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| #endif
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