Since I started altering the testbed for better maintainability, I prefered to drop this (tested) large change with a single commit. Some changes below: Put some globals in their correct place, Now Testbed uses the MVC pattern (Model-View Controller). This way it becomes better to maintain than using no pattern in my opinion. Fixed some bugs in the debug draw interface. Of course, updated almost all tests because of the differences. Update script.
134 lines
5.2 KiB
C++
134 lines
5.2 KiB
C++
/*
|
|
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#include <testbed/tests/test.h>
|
|
#include <testbed/tests/quickhull_test.h>
|
|
#include <testbed/tests/cluster_test.h>
|
|
#include <testbed/tests/distance_test.h>
|
|
#include <testbed/tests/collide_test.h>
|
|
#include <testbed/tests/capsule_collision.h>
|
|
#include <testbed/tests/capsule_and_hull_collision_1.h>
|
|
#include <testbed/tests/capsule_and_hull_collision_2.h>
|
|
#include <testbed/tests/hull_collision.h>
|
|
#include <testbed/tests/hull_collision_2.h>
|
|
#include <testbed/tests/linear_motion.h>
|
|
#include <testbed/tests/angular_motion.h>
|
|
#include <testbed/tests/initial_overlap.h>
|
|
#include <testbed/tests/capsule_and_hull_contact_1.h>
|
|
#include <testbed/tests/quadric_shapes.h>
|
|
#include <testbed/tests/multiple_shapes.h>
|
|
#include <testbed/tests/gyro_test.h>
|
|
#include <testbed/tests/spring.h>
|
|
#include <testbed/tests/weld_test.h>
|
|
#include <testbed/tests/cone_test.h>
|
|
#include <testbed/tests/hinge_motor.h>
|
|
#include <testbed/tests/hinge_chain.h>
|
|
#include <testbed/tests/newton_cradle.h>
|
|
#include <testbed/tests/ragdoll.h>
|
|
#include <testbed/tests/mesh_contact_test.h>
|
|
#include <testbed/tests/sphere_stack.h>
|
|
#include <testbed/tests/capsule_stack.h>
|
|
#include <testbed/tests/box_stack.h>
|
|
#include <testbed/tests/shape_stack.h>
|
|
#include <testbed/tests/jenga.h>
|
|
#include <testbed/tests/thin.h>
|
|
#include <testbed/tests/pyramid.h>
|
|
#include <testbed/tests/pyramids.h>
|
|
#include <testbed/tests/ray_cast.h>
|
|
#include <testbed/tests/sensor_test.h>
|
|
#include <testbed/tests/character_test.h>
|
|
#include <testbed/tests/body_types.h>
|
|
#include <testbed/tests/varying_friction.h>
|
|
#include <testbed/tests/varying_restitution.h>
|
|
#include <testbed/tests/tumbler.h>
|
|
#include <testbed/tests/single_pendulum.h>
|
|
#include <testbed/tests/multiple_pendulum.h>
|
|
#include <testbed/tests/cloth_test.h>
|
|
#include <testbed/tests/spring_cloth_test.h>
|
|
#include <testbed/tests/spring_cloth.h>
|
|
#include <testbed/tests/spring_cloth_collision_test.h>
|
|
#include <testbed/tests/tension_mapping.h>
|
|
#include <testbed/tests/rope_test.h>
|
|
#include <testbed/tests/mass_spring.h>
|
|
#include <testbed/tests/shift_center.h>
|
|
|
|
TestEntry g_tests[] =
|
|
{
|
|
{ "Quickhull Test", &QuickhullTest::Create },
|
|
{ "Cluster Test", &Cluster::Create },
|
|
{ "Distance Test", &Distance::Create },
|
|
{ "Capsule Collision", &CapsuleCollision::Create },
|
|
{ "Capsule and Hull Collision (1)", &CapsuleAndHullCollision1::Create },
|
|
{ "Capsule and Hull Collision (2)", &CapsuleAndHullCollision2::Create },
|
|
{ "Hull Collision (1)", &HullAndHull::Create },
|
|
{ "Hull Collision (2)", &HullAndHull2::Create },
|
|
{ "Capsule and Hull Contact (1)", &CapsuleAndHullContact1::Create },
|
|
{ "Linear Motion", &LinearMotion::Create },
|
|
{ "Angular Motion", &AngularMotion::Create },
|
|
{ "Multiple Shapes", &MultipleShapes::Create },
|
|
{ "Quadric Shapes", &QuadricShapes::Create },
|
|
{ "Thin Boxes", &Thin::Create },
|
|
{ "Gyroscopic Test", &GyroTest::Create },
|
|
{ "Springs", &Spring::Create },
|
|
{ "Weld Test", &WeldTest::Create },
|
|
{ "Cone Test", &ConeTest::Create },
|
|
{ "Hinge Motor", &HingeMotor::Create },
|
|
{ "Hinge Chain", &HingeChain::Create },
|
|
{ "Ragdoll", &Ragdoll::Create },
|
|
{ "Newton's Cradle", &NewtonCradle::Create },
|
|
{ "Mesh Contact Test", &MeshContactTest::Create },
|
|
{ "Sphere Stack", &SphereStack::Create },
|
|
{ "Capsule Stack", &CapsuleStack::Create },
|
|
{ "Box Stack", &BoxStack::Create },
|
|
{ "Shape Stack", &ShapeStack::Create },
|
|
{ "Jenga", &Jenga::Create },
|
|
{ "Box Pyramid", &Pyramid::Create },
|
|
{ "Box Pyramid Rows", &Pyramids::Create },
|
|
{ "Ray Cast", &RayCast::Create },
|
|
{ "Sensor Test", &SensorTest::Create },
|
|
{ "Character Test", &Character::Create },
|
|
{ "Body Types", &BodyTypes::Create },
|
|
{ "Varying Friction", &VaryingFriction::Create },
|
|
{ "Varying Restitution", &VaryingRestitution::Create },
|
|
{ "Tumbler", &Tumbler::Create },
|
|
{ "Initial Overlap", &InitialOverlap::Create },
|
|
{ "Single Pendulum", &SinglePendulum::Create },
|
|
{ "Multiple Pendulum", &MultiplePendulum::Create },
|
|
{ "Cloth", &Cloth::Create },
|
|
{ "Spring Cloth", &SpringCloth::Create },
|
|
{ "Spring Cloth Collision", &SpringClothCollision::Create },
|
|
{ "Tension Mapping", &TensionMapping::Create },
|
|
{ "Rope", &Rope::Create },
|
|
{ "Mass-Spring System", &MassSpring::Create },
|
|
{ "Shift Center", &ShiftCenter::Create },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
//
|
|
static u32 TestCount()
|
|
{
|
|
u32 count = 0;
|
|
while (g_tests[count].create != NULL)
|
|
{
|
|
++count;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
// Count the tests
|
|
u32 g_testCount = TestCount(); |