bounce/examples/testbed/framework/profiler_recorder.h
2019-04-01 11:15:39 -03:00

58 lines
1.8 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef PROFILER_RECORDER_H
#define PROFILER_RECORDER_H
#include <bounce/common/math/math.h>
#include <bounce/common/template/array.h>
struct ProfilerNode;
// A persistent profiler record
struct ProfilerRecord
{
const char* name;
float64 elapsed;
float64 minElapsed;
float64 maxElapsed;
u32 callCount;
};
// This class maintains persistent profiler records
class ProfilerRecorder
{
public:
void BuildRecords();
void BuildSortedRecords(b3Array<ProfilerRecord*>& output);
const b3Array<ProfilerRecord>& GetRecords() const { return m_records; }
private:
void RecurseBuildRecords(ProfilerNode* node);
void RecurseBuildSortedRecords(ProfilerNode* node, b3Array<ProfilerRecord*>& output);
ProfilerRecord* FindRecord(const char* name);
b3StackArray<ProfilerRecord, 256> m_records; // persistent profiler records
};
extern ProfilerRecorder* g_profilerRecorder;
#endif