82 lines
2.2 KiB
C++
82 lines
2.2 KiB
C++
/*
|
|
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef SELF_COLLISION_H
|
|
#define SELF_COLLISION_H
|
|
|
|
class SelfCollision : public ClothTest
|
|
{
|
|
public:
|
|
SelfCollision() : m_rectangleGarment(5.0f, 5.0f)
|
|
{
|
|
// Generate 2D mesh
|
|
m_rectangleGarmentMesh.Set(&m_rectangleGarment, 1.0f);
|
|
|
|
// Create 3D mesh
|
|
m_rectangleClothMesh.Set(&m_rectangleGarmentMesh);
|
|
|
|
b3Mat33 Rx = b3Mat33RotationX(0.5f * B3_PI);
|
|
for (u32 i = 0; i < m_rectangleClothMesh.vertexCount; ++i)
|
|
{
|
|
m_rectangleClothMesh.vertices[i] = Rx * m_rectangleClothMesh.vertices[i];
|
|
m_rectangleClothMesh.vertices[i].y += 5.0f;
|
|
}
|
|
|
|
b3ClothDef def;
|
|
def.mesh = &m_rectangleClothMesh;
|
|
def.density = 1.0f;
|
|
def.structural = 100000.0f;
|
|
|
|
m_cloth = m_world.CreateCloth(def);
|
|
|
|
for (b3Particle* p = m_cloth->GetParticleList().m_head; p; p = p->GetNext())
|
|
{
|
|
p->SetRadius(0.2f);
|
|
p->SetFriction(0.2f);
|
|
}
|
|
|
|
{
|
|
b3BodyDef bd;
|
|
bd.type = e_staticBody;
|
|
|
|
b3Body* b = m_world.CreateBody(bd);
|
|
|
|
b3CapsuleShape capsuleShape;
|
|
capsuleShape.m_centers[0].Set(0.0f, 0.0f, -5.0f);
|
|
capsuleShape.m_centers[1].Set(0.0f, 0.0f, 5.0f);
|
|
capsuleShape.m_radius = 1.0f;;
|
|
|
|
b3ShapeDef sd;
|
|
sd.shape = &capsuleShape;
|
|
sd.friction = 1.0f;
|
|
|
|
b->CreateShape(sd);
|
|
}
|
|
}
|
|
|
|
static Test* Create()
|
|
{
|
|
return new SelfCollision();
|
|
}
|
|
|
|
b3RectangleGarment m_rectangleGarment;
|
|
b3GarmentMesh m_rectangleGarmentMesh;
|
|
b3GarmentClothMesh m_rectangleClothMesh;
|
|
};
|
|
|
|
#endif |