2018-05-30 16:32:45 -03:00

73 lines
1.9 KiB
C++

/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SHIRT_H
#define SHIRT_H
class Shirt : public ClothTest
{
public:
Shirt()
{
// Generate 2D mesh
m_shirtGarmentMesh.Set(&m_shirtGarment, 0.1f);
// Create 3D mesh
m_shirtClothMesh.Set(&m_shirtGarmentMesh);
// Perform fitting
for (u32 i = 0; i < 3; ++i)
{
b3ClothMeshMesh* front = m_shirtClothMesh.meshes + i;
for (u32 j = 0; j < front->vertexCount; ++j)
{
u32 v = front->startVertex + j;
m_shirtClothMesh.vertices[v].z = -1.0f;
}
}
for (u32 i = 3; i < 6; ++i)
{
b3ClothMeshMesh* back = m_shirtClothMesh.meshes + i;
for (u32 j = 0; j < back->vertexCount; ++j)
{
u32 v = back->startVertex + j;
m_shirtClothMesh.vertices[v].z = 1.0f;
}
}
// Create cloth
b3ClothDef def;
def.mesh = &m_shirtClothMesh;
def.density = 0.2f;
def.structural = 10000.0f;
m_cloth = m_world.CreateCloth(def);
}
static Test* Create()
{
return new Shirt();
}
b3ShirtGarment m_shirtGarment;
b3GarmentMesh m_shirtGarmentMesh;
b3GarmentClothMesh m_shirtClothMesh;
};
#endif