73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
/*
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* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef PROFILER_H
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#define PROFILER_H
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#include <bounce/common/math/math.h>
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#include <bounce/common/memory/block_pool.h>
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#include <bounce/common/template/array.h>
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#include <bounce/common/time.h>
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// Profiler node
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struct ProfilerNode
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{
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const char* name;
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float64 t0;
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float64 t1;
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ProfilerNode* parent;
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b3StackArray<ProfilerNode*, 32> children;
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};
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// A single-threaded profiler.
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class Profiler
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{
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public:
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Profiler();
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~Profiler();
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// Must be called before profiling.
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void Begin();
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// Must be called after profiling.
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void End();
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// Begin a new scope.
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void BeginScope(const char* name);
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// End the top scope.
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void EndScope();
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// Get the root profiler node.
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ProfilerNode* GetRoot() { return m_root; }
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private:
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ProfilerNode* CreateNode();
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void DestroyNode(ProfilerNode* node);
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void RecurseDestroyNode(ProfilerNode* node);
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b3BlockPool m_pool; // pool of nodes
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b3Time m_time; // timer
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ProfilerNode* m_root; // tree root node
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ProfilerNode* m_top; // top node
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};
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extern Profiler* g_profiler;
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#endif |