Irlan 1ef6d46d33 Add a statistical profiler. Also applied a bugfix b3Profiler.
- This is a compact hierarchical profiler which also stores node statistics
- Might need to use a hash-table to lookup statistic for node because each frame trees are build
2019-04-06 18:06:20 -03:00

94 lines
2.3 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef PROFILER_ST_H
#define PROFILER_ST_H
#include <bounce/common/math/math.h>
#include <bounce/common/memory/block_pool.h>
#include <bounce/common/template/array.h>
#include <bounce/common/time.h>
// Profiler tree node statistics
struct ProfilerStNodeStat
{
const char* name;
float64 minElapsed;
float64 maxElapsed;
};
// A profiler tree node
struct ProfilerStNode
{
const char* name;
float64 t0;
float64 t1;
float64 elapsed;
u32 callCount;
ProfilerStNode* parent;
b3StackArray<ProfilerStNode*, 32> children;
ProfilerStNodeStat* stat;
};
// A profiler tree
class ProfilerSt
{
public:
ProfilerSt();
~ProfilerSt();
// Must be called before profiling.
void Begin();
// Must be called after profiling.
void End();
// Begin a new scope.
void BeginScope(const char* name);
// End the top scope.
void EndScope();
ProfilerStNode* GetRoot() { return m_root; }
private:
ProfilerStNode* CreateNode();
void DestroyNode(ProfilerStNode* node);
void RecurseDestroyNode(ProfilerStNode* node);
ProfilerStNode* FindNode(const char* name);
ProfilerStNodeStat* CreateStat();
ProfilerStNodeStat* FindStat(const char* name);
b3BlockPool m_pool; // pool of nodes
b3Time m_time; // timer
ProfilerStNode* m_root; // tree root node
ProfilerStNode* m_top; // top node
b3StackArray<ProfilerStNodeStat, 256> m_stats; // node statistics
};
extern ProfilerSt* g_profilerSt;
#endif