- This is a compact hierarchical profiler which also stores node statistics - Might need to use a hash-table to lookup statistic for node because each frame trees are build
94 lines
2.3 KiB
C++
94 lines
2.3 KiB
C++
/*
|
|
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef PROFILER_ST_H
|
|
#define PROFILER_ST_H
|
|
|
|
#include <bounce/common/math/math.h>
|
|
#include <bounce/common/memory/block_pool.h>
|
|
#include <bounce/common/template/array.h>
|
|
#include <bounce/common/time.h>
|
|
|
|
// Profiler tree node statistics
|
|
struct ProfilerStNodeStat
|
|
{
|
|
const char* name;
|
|
float64 minElapsed;
|
|
float64 maxElapsed;
|
|
};
|
|
|
|
// A profiler tree node
|
|
struct ProfilerStNode
|
|
{
|
|
const char* name;
|
|
float64 t0;
|
|
float64 t1;
|
|
|
|
float64 elapsed;
|
|
u32 callCount;
|
|
|
|
ProfilerStNode* parent;
|
|
b3StackArray<ProfilerStNode*, 32> children;
|
|
|
|
ProfilerStNodeStat* stat;
|
|
};
|
|
|
|
// A profiler tree
|
|
class ProfilerSt
|
|
{
|
|
public:
|
|
ProfilerSt();
|
|
|
|
~ProfilerSt();
|
|
|
|
// Must be called before profiling.
|
|
void Begin();
|
|
|
|
// Must be called after profiling.
|
|
void End();
|
|
|
|
// Begin a new scope.
|
|
void BeginScope(const char* name);
|
|
|
|
// End the top scope.
|
|
void EndScope();
|
|
|
|
ProfilerStNode* GetRoot() { return m_root; }
|
|
private:
|
|
ProfilerStNode* CreateNode();
|
|
void DestroyNode(ProfilerStNode* node);
|
|
|
|
void RecurseDestroyNode(ProfilerStNode* node);
|
|
|
|
ProfilerStNode* FindNode(const char* name);
|
|
|
|
ProfilerStNodeStat* CreateStat();
|
|
|
|
ProfilerStNodeStat* FindStat(const char* name);
|
|
|
|
b3BlockPool m_pool; // pool of nodes
|
|
b3Time m_time; // timer
|
|
ProfilerStNode* m_root; // tree root node
|
|
ProfilerStNode* m_top; // top node
|
|
|
|
b3StackArray<ProfilerStNodeStat, 256> m_stats; // node statistics
|
|
};
|
|
|
|
extern ProfilerSt* g_profilerSt;
|
|
|
|
#endif |