150 lines
4.2 KiB
C++
150 lines
4.2 KiB
C++
/*
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* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <testbed/framework/test.h>
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#include <testbed/framework/profiler.h>
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#include <testbed/framework/profiler_st.h>
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extern u32 b3_allocCalls, b3_maxAllocCalls;
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extern u32 b3_convexCalls, b3_convexCacheHits;
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extern u32 b3_gjkCalls, b3_gjkIters, b3_gjkMaxIters;
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extern bool b3_convexCache;
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void b3BeginProfileScope(const char* name)
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{
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g_profiler->BeginScope(name);
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g_profilerSt->BeginScope(name);
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}
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void b3EndProfileScope()
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{
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g_profiler->EndScope();
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g_profilerSt->EndScope();
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}
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Test::Test() :
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m_bodyDragger(&m_ray, &m_world)
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{
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b3Draw_draw = g_draw;
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b3_convexCache = g_testSettings->convexCache;
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m_world.SetContactListener(this);
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m_ray.origin.SetZero();
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m_ray.direction.Set(0.0f, 0.0f, -1.0f);
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m_ray.fraction = g_camera->m_zFar;
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m_groundHull.Set(50.0f, 1.0f, 50.0f);
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m_groundMesh.BuildTree();
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}
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Test::~Test()
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{
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b3Draw_draw = nullptr;
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}
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void Test::Step()
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{
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b3_convexCache = g_testSettings->convexCache;
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// Step
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float32 dt = g_testSettings->inv_hertz;
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m_world.SetSleeping(g_testSettings->sleep);
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m_world.SetWarmStart(g_testSettings->warmStart);
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m_world.Step(dt, g_testSettings->velocityIterations, g_testSettings->positionIterations);
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// Draw
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u32 drawFlags = 0;
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drawFlags += g_testSettings->drawBounds * b3Draw::e_aabbsFlag;
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drawFlags += g_testSettings->drawShapes * b3Draw::e_shapesFlag;
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drawFlags += g_testSettings->drawCenterOfMasses * b3Draw::e_centerOfMassesFlag;
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drawFlags += g_testSettings->drawJoints * b3Draw::e_jointsFlag;
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drawFlags += g_testSettings->drawContactPoints * b3Draw::e_contactPointsFlag;
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drawFlags += g_testSettings->drawContactNormals * b3Draw::e_contactNormalsFlag;
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drawFlags += g_testSettings->drawContactTangents * b3Draw::e_contactTangentsFlag;
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drawFlags += g_testSettings->drawContactPolygons * b3Draw::e_contactPolygonsFlag;
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g_draw->SetFlags(drawFlags);
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m_world.Draw();
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g_draw->Flush();
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if (g_settings->drawTriangles)
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{
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m_world.DrawSolid();
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}
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if (g_settings->drawStats)
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{
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g_draw->DrawString(b3Color_white, "Bodies %d", m_world.GetBodyList().m_count);
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g_draw->DrawString(b3Color_white, "Joints %d", m_world.GetJointList().m_count);
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g_draw->DrawString(b3Color_white, "Contacts %d", m_world.GetContactList().m_count);
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float32 avgGjkIters = 0.0f;
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if (b3_gjkCalls > 0)
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{
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avgGjkIters = float32(b3_gjkIters) / float32(b3_gjkCalls);
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}
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g_draw->DrawString(b3Color_white, "GJK Calls %d", b3_gjkCalls);
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g_draw->DrawString(b3Color_white, "GJK Iterations %d (%d) (%f)", b3_gjkIters, b3_gjkMaxIters, avgGjkIters);
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float32 convexCacheHitRatio = 0.0f;
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if (b3_convexCalls > 0)
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{
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convexCacheHitRatio = float32(b3_convexCacheHits) / float32(b3_convexCalls);
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}
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g_draw->DrawString(b3Color_white, "Convex Calls %d", b3_convexCalls);
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g_draw->DrawString(b3Color_white, "Convex Cache Hits %d (%f)", b3_convexCacheHits, convexCacheHitRatio);
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g_draw->DrawString(b3Color_white, "Frame Allocations %d (%d)", b3_allocCalls, b3_maxAllocCalls);
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}
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}
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void Test::MouseMove(const b3Ray3& pw)
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{
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m_ray = pw;
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if (m_bodyDragger.IsDragging() == true)
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{
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m_bodyDragger.Drag();
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}
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}
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void Test::MouseLeftDown(const b3Ray3& pw)
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{
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if (m_bodyDragger.IsDragging() == false)
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{
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if (m_bodyDragger.StartDragging() == true)
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{
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BeginDragging();
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}
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}
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}
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void Test::MouseLeftUp(const b3Ray3& pw)
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{
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if (m_bodyDragger.IsDragging() == true)
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{
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m_bodyDragger.StopDragging();
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EndDragging();
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}
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} |