- This is a compact hierarchical profiler which also stores node statistics - Might need to use a hash-table to lookup statistic for node because each frame trees are build
58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/*
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* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef VIEW_H
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#define VIEW_H
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#include <bounce/common/math/vec2.h>
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struct GLFWwindow;
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class ViewModel;
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class View
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{
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public:
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View(GLFWwindow* window);
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~View();
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void Event_SetWindowSize(int w, int h);
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void Event_Press_Key(int button);
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void Event_Release_Key(int button);
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void Event_Press_Mouse(int button);
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void Event_Release_Mouse(int button);
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void Event_Move_Cursor(float x, float y);
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void Event_Scroll(float dx, float dy);
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void BeginInterface();
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void Interface();
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void InterfaceProfileTree();
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void InterfaceProfileTreeStats();
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void EndInterface();
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private:
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friend class ViewModel;
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b3Vec2 GetCursorPosition() const;
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ViewModel* m_viewModel;
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GLFWwindow* m_window;
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b3Vec2 m_ps0;
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};
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#endif |