bounce/examples/testbed/tests/compound_body.h
2019-02-26 16:41:28 -03:00

118 lines
2.4 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef COMPOUND_BODY_H
#define COMPOUND_BODY_H
class CompoundBody : public Test
{
public:
CompoundBody()
{
{
b3BodyDef bd;
b3Body* body = m_world.CreateBody(bd);
b3HullShape hs;
hs.m_hull = &m_groundHull;
b3ShapeDef sd;
sd.shape = &hs;
body->CreateShape(sd);
}
{
b3Transform xf;
xf.SetIdentity();
xf.position.Set(-5.0f, 10.0f, 0.0f);
m_box1.SetTransform(xf);
}
{
b3Transform xf;
xf.SetIdentity();
xf.position.Set(5.0f, 10.0f, 0.0f);
m_box2.SetTransform(xf);
}
{
b3Transform xf;
xf.SetIdentity();
xf.position.Set(0.0f, 2.0f, 0.0f);
m_box3.SetTransform(xf);
}
{
b3Transform xf;
xf.SetIdentity();
xf.position.Set(0.0f, 6.0f, 0.0f);
m_box4.SetTransform(xf);
}
{
b3Transform xf;
xf.SetIdentity();
xf.position.Set(0.0f, 10.0f, 0.0f);
m_box5.SetTransform(xf);
}
{
b3BodyDef bd;
bd.type = e_dynamicBody;
bd.position.Set(0.0f, 0.0f, 0.0f);
bd.angularVelocity.Set(0.0f, 2.0f * B3_PI, 0.0f);
b3Body* body = m_world.CreateBody(bd);
b3HullShape hs;
b3ShapeDef sd;
sd.shape = &hs;
sd.density = 0.1f;
hs.m_hull = &m_box1;
body->CreateShape(sd);
hs.m_hull = &m_box2;
body->CreateShape(sd);
hs.m_hull = &m_box3;
body->CreateShape(sd);
hs.m_hull = &m_box4;
body->CreateShape(sd);
hs.m_hull = &m_box5;
body->CreateShape(sd);
}
}
static Test* Create()
{
return new CompoundBody();
}
b3BoxHull m_box1;
b3BoxHull m_box2;
b3BoxHull m_box3;
b3BoxHull m_box4;
b3BoxHull m_box5;
};
#endif