bounce/examples/testbed/tests/sheet_stack.h
2019-02-26 16:41:28 -03:00

92 lines
2.2 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SHEET_STACK_H
#define SHEET_STACK_H
class SheetStack : public Test
{
public:
enum
{
e_rowCount = 1,
e_columnCount = 10,
e_depthCount = 1
};
SheetStack()
{
{
b3BodyDef bdef;
bdef.type = b3BodyType::e_staticBody;
b3Body* body = m_world.CreateBody(bdef);
b3HullShape hs;
hs.m_hull = &m_groundHull;
b3ShapeDef sdef;
sdef.shape = &hs;
sdef.friction = 1.0f;
b3Shape* shape = body->CreateShape(sdef);
}
static b3Vec3 sheetExtents(4.05f, 2.0f * B3_LINEAR_SLOP, 4.05f);
static b3BoxHull sheetHull(sheetExtents.x, sheetExtents.y, sheetExtents.z);
b3Vec3 stackOrigin;
stackOrigin.Set(0.0f, 4.05f, 0.0f);
for (u32 i = 0; i < e_rowCount; ++i)
{
for (u32 j = 0; j < e_columnCount; ++j)
{
for (u32 k = 0; k < e_depthCount; ++k)
{
b3BodyDef bdef;
bdef.type = b3BodyType::e_dynamicBody;
bdef.position.x = float32(i) * sheetExtents.x;
bdef.position.y = float32(j) * 50.0f * sheetExtents.y;
bdef.position.z = float32(k) * sheetExtents.z;
bdef.position += stackOrigin;
b3Body* body = m_world.CreateBody(bdef);
b3HullShape hs;
hs.m_hull = &sheetHull;
b3ShapeDef sdef;
sdef.shape = &hs;
sdef.density = 0.5f;
sdef.friction = 0.2f;
body->CreateShape(sdef);
}
}
}
}
static Test* Create()
{
return new SheetStack();
}
};
#endif