2019-02-26 16:41:28 -03:00

106 lines
2.4 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef WELD_TEST_H
#define WELD_TEST_H
class WeldTest : public Test
{
public:
WeldTest()
{
{
b3BodyDef bd;
b3Body* ground = m_world.CreateBody(bd);
b3HullShape shape;
shape.m_hull = &m_groundHull;
b3ShapeDef sd;
sd.shape = &shape;
ground->CreateShape(sd);
}
b3Body* bA, *bB;
{
b3BodyDef bd;
bd.type = b3BodyType::e_dynamicBody;
bd.position.Set(-2.0f, 5.05f, 0.0f);
bA = m_world.CreateBody(bd);
b3CapsuleShape shape;
shape.m_centers[0].Set(0.0f, -3.5f, 0.0f);
shape.m_centers[1].Set(0.0f, 3.5f, 0.0f);
shape.m_radius = 0.5f;
b3ShapeDef sd;
sd.shape = &shape;
sd.density = 1.0f;
bA->CreateShape(sd);
}
{
b3BodyDef bd;
bd.type = b3BodyType::e_dynamicBody;
bd.position.Set(1.0f, 5.05f, 0.0f);
bB = m_world.CreateBody(bd);
static b3BoxHull doorHull;
{
b3Transform xf;
xf.position.SetZero();
xf.rotation = b3Diagonal(2.0f, 4.0f, 0.5f);
doorHull.SetTransform(xf);
}
b3HullShape hull;
hull.m_hull = &doorHull;
b3ShapeDef sdef;
sdef.shape = &hull;
sdef.density = 1.0f;
bB->CreateShape(sdef);
{
b3Vec3 anchor(-2.0f, 5.0f, 0.0f);
b3WeldJointDef jd;
jd.Initialize(bA, bB, anchor);
b3WeldJoint* wj = (b3WeldJoint*)m_world.CreateJoint(jd);
}
// Invalidate the orientation
b3Vec3 axis(1.0f, 0.0f, 0.0f);
float32 angle = B3_PI;
bB->SetTransform(bB->GetPosition(), axis, angle);
}
}
static Test* Create()
{
return new WeldTest();
}
};
#endif