98 lines
2.6 KiB
C++
98 lines
2.6 KiB
C++
/*
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* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef TABLE_CLOTH_H
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#define TABLE_CLOTH_H
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class TableCloth : public ClothTest
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{
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public:
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TableCloth()
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{
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// Shift vertices up
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for (u32 i = 0; i < m_gridMesh.vertexCount; ++i)
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{
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m_gridMesh.vertices[i].y = 5.0f;
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}
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m_gridClothMesh.vertexCount = m_gridMesh.vertexCount;
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m_gridClothMesh.vertices = m_gridMesh.vertices;
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m_gridClothMesh.triangleCount = m_gridMesh.triangleCount;
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m_gridClothMesh.triangles = (b3ClothMeshTriangle*)m_gridMesh.triangles;
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m_gridClothMeshMesh.vertexCount = m_gridClothMesh.vertexCount;
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m_gridClothMeshMesh.startVertex = 0;
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m_gridClothMeshMesh.triangleCount = m_gridClothMesh.triangleCount;
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m_gridClothMeshMesh.startTriangle = 0;
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m_gridClothMesh.meshCount = 1;
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m_gridClothMesh.meshes = &m_gridClothMeshMesh;
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m_gridClothMesh.sewingLineCount = 0;
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m_gridClothMesh.sewingLines = nullptr;
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b3ClothDef def;
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def.mesh = &m_gridClothMesh;
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def.density = 0.2f;
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def.ks = 10000.0f;
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def.kd = 0.0f;
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def.r = 0.05f;
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m_cloth = m_world.CreateCloth(def);
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{
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b3BodyDef bd;
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bd.type = e_staticBody;
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b3Body* b = m_world.CreateBody(bd);
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m_tableHull.SetAsCylinder(5.0f, 2.0f);
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b3HullShape tableShape;
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tableShape.m_hull = &m_tableHull;
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tableShape.m_radius = 0.2f;
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//b3CapsuleShape tableShape;
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//tableShape.m_centers[0].Set(0.0f, 0.0f, -1.0f);
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//tableShape.m_centers[1].Set(0.0f, 0.0f, 1.0f);
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//tableShape.m_radius = 2.0f;
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b3ShapeDef sd;
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sd.shape = &tableShape;
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sd.friction = 1.0f;
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b->CreateShape(sd);
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}
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}
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static Test* Create()
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{
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return new TableCloth();
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}
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//b3GridMesh<2, 2> m_gridMesh;
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b3GridMesh<10, 10> m_gridMesh;
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b3ClothMeshMesh m_gridClothMeshMesh;
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b3ClothMesh m_gridClothMesh;
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b3QHull m_tableHull;
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};
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#endif |