bounce/examples/testbed/tests/table_cloth.h

98 lines
2.6 KiB
C++

/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef TABLE_CLOTH_H
#define TABLE_CLOTH_H
class TableCloth : public ClothTest
{
public:
TableCloth()
{
// Shift vertices up
for (u32 i = 0; i < m_gridMesh.vertexCount; ++i)
{
m_gridMesh.vertices[i].y = 5.0f;
}
m_gridClothMesh.vertexCount = m_gridMesh.vertexCount;
m_gridClothMesh.vertices = m_gridMesh.vertices;
m_gridClothMesh.triangleCount = m_gridMesh.triangleCount;
m_gridClothMesh.triangles = (b3ClothMeshTriangle*)m_gridMesh.triangles;
m_gridClothMeshMesh.vertexCount = m_gridClothMesh.vertexCount;
m_gridClothMeshMesh.startVertex = 0;
m_gridClothMeshMesh.triangleCount = m_gridClothMesh.triangleCount;
m_gridClothMeshMesh.startTriangle = 0;
m_gridClothMesh.meshCount = 1;
m_gridClothMesh.meshes = &m_gridClothMeshMesh;
m_gridClothMesh.sewingLineCount = 0;
m_gridClothMesh.sewingLines = nullptr;
b3ClothDef def;
def.mesh = &m_gridClothMesh;
def.density = 0.2f;
def.ks = 10000.0f;
def.kd = 0.0f;
def.r = 0.05f;
m_cloth = m_world.CreateCloth(def);
{
b3BodyDef bd;
bd.type = e_staticBody;
b3Body* b = m_world.CreateBody(bd);
m_tableHull.SetAsCylinder(5.0f, 2.0f);
b3HullShape tableShape;
tableShape.m_hull = &m_tableHull;
tableShape.m_radius = 0.2f;
//b3CapsuleShape tableShape;
//tableShape.m_centers[0].Set(0.0f, 0.0f, -1.0f);
//tableShape.m_centers[1].Set(0.0f, 0.0f, 1.0f);
//tableShape.m_radius = 2.0f;
b3ShapeDef sd;
sd.shape = &tableShape;
sd.friction = 1.0f;
b->CreateShape(sd);
}
}
static Test* Create()
{
return new TableCloth();
}
//b3GridMesh<2, 2> m_gridMesh;
b3GridMesh<10, 10> m_gridMesh;
b3ClothMeshMesh m_gridClothMeshMesh;
b3ClothMesh m_gridClothMesh;
b3QHull m_tableHull;
};
#endif