2020-01-30 18:42:47 +00:00

154 lines
4.3 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#include <testbed/framework/test.h>
#include <bounce/common/profiler.h>
extern b3FrameAllocator* g_frameAllocator;
extern b3Profiler* g_profiler;
extern u32 b3_allocCalls, b3_maxAllocCalls;
extern u32 b3_convexCalls, b3_convexCacheHits;
extern u32 b3_gjkCalls, b3_gjkIters, b3_gjkMaxIters;
extern bool b3_convexCache;
void b3BeginProfileScope(const char* name)
{
g_profiler->BeginScope(name);
}
void b3EndProfileScope()
{
g_profiler->EndScope();
}
Test::Test() :
m_bodyDragger(&m_ray, &m_world)
{
b3Draw_draw = g_draw;
b3FrameAllocator_sparseAllocator = g_frameAllocator;
b3_convexCache = g_testSettings->convexCache;
m_world.SetContactListener(this);
m_ray.origin.SetZero();
m_ray.direction.Set(0.0f, 0.0f, -1.0f);
m_ray.fraction = g_camera->m_zFar;
m_groundHull.SetExtents(50.0f, 1.0f, 50.0f);
m_groundMesh.BuildTree();
m_groundMesh.BuildAdjacency();
}
Test::~Test()
{
b3Draw_draw = nullptr;
b3FrameAllocator_sparseAllocator = nullptr;
}
void Test::Step()
{
b3_convexCache = g_testSettings->convexCache;
// Step
scalar dt = g_testSettings->inv_hertz;
m_world.SetSleeping(g_testSettings->sleep);
m_world.SetWarmStart(g_testSettings->warmStart);
m_world.Step(dt, g_testSettings->velocityIterations, g_testSettings->positionIterations);
// Draw
u32 drawFlags = 0;
drawFlags += g_testSettings->drawBounds * b3Draw::e_aabbsFlag;
drawFlags += g_testSettings->drawShapes * b3Draw::e_shapesFlag;
drawFlags += g_testSettings->drawCenterOfMasses * b3Draw::e_centerOfMassesFlag;
drawFlags += g_testSettings->drawJoints * b3Draw::e_jointsFlag;
drawFlags += g_testSettings->drawContactPoints * b3Draw::e_contactPointsFlag;
drawFlags += g_testSettings->drawContactNormals * b3Draw::e_contactNormalsFlag;
drawFlags += g_testSettings->drawContactTangents * b3Draw::e_contactTangentsFlag;
drawFlags += g_testSettings->drawContactPolygons * b3Draw::e_contactPolygonsFlag;
g_draw->SetFlags(drawFlags);
m_world.Draw();
g_draw->Flush();
if (g_settings->drawTriangles)
{
m_world.DrawSolid();
}
if (g_settings->drawStats)
{
g_draw->DrawString(b3Color_white, "Bodies %d", m_world.GetBodyList().m_count);
g_draw->DrawString(b3Color_white, "Joints %d", m_world.GetJointList().m_count);
g_draw->DrawString(b3Color_white, "Contacts %d", m_world.GetContactList().m_count);
scalar avgGjkIters = 0.0f;
if (b3_gjkCalls > 0)
{
avgGjkIters = scalar(b3_gjkIters) / scalar(b3_gjkCalls);
}
g_draw->DrawString(b3Color_white, "GJK Calls %d", b3_gjkCalls);
g_draw->DrawString(b3Color_white, "GJK Iterations %d (%d) (%f)", b3_gjkIters, b3_gjkMaxIters, avgGjkIters);
scalar convexCacheHitRatio = 0.0f;
if (b3_convexCalls > 0)
{
convexCacheHitRatio = scalar(b3_convexCacheHits) / scalar(b3_convexCalls);
}
g_draw->DrawString(b3Color_white, "Convex Calls %d", b3_convexCalls);
g_draw->DrawString(b3Color_white, "Convex Cache Hits %d (%f)", b3_convexCacheHits, convexCacheHitRatio);
g_draw->DrawString(b3Color_white, "Frame Allocations %d (%d)", b3_allocCalls, b3_maxAllocCalls);
}
}
void Test::MouseMove(const b3Ray3& pw)
{
m_ray = pw;
if (m_bodyDragger.IsDragging() == true)
{
m_bodyDragger.Drag();
}
}
void Test::MouseLeftDown(const b3Ray3& pw)
{
if (m_bodyDragger.IsDragging() == false)
{
if (m_bodyDragger.StartDragging() == true)
{
BeginDragging();
}
}
}
void Test::MouseLeftUp(const b3Ray3& pw)
{
if (m_bodyDragger.IsDragging() == true)
{
m_bodyDragger.StopDragging();
EndDragging();
}
}