68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
/*
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* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef CAPSULE_SPIN_H
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#define CAPSULE_SPIN_H
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class CapsuleSpin : public Test
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{
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public:
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CapsuleSpin()
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{
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{
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b3BodyDef bd;
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b3Body* body = m_world.CreateBody(bd);
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b3HullShape hs;
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hs.m_hull = &m_groundHull;
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b3ShapeDef sd;
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sd.shape = &hs;
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body->CreateShape(sd);
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}
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{
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b3BodyDef bdef;
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bdef.type = e_dynamicBody;
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bdef.position.Set(0.0f, 10.0f, 0.0f);
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bdef.angularVelocity.Set(0.5f * B3_PI, 10.0f * B3_PI, 0.0f);
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b3Body* body = m_world.CreateBody(bdef);
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b3CapsuleShape capsule;
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capsule.m_vertex1.Set(0.0f, 4.0f, 0.0f);
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capsule.m_vertex2.Set(0.0f, -4.0f, 0.0f);
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capsule.m_radius = 0.5f;
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b3ShapeDef sd;
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sd.shape = &capsule;
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sd.density = 0.1f;
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body->CreateShape(sd);
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}
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}
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static Test* Create()
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{
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return new CapsuleSpin();
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}
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};
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#endif |