bounce/examples/testbed/tests/cloth_element_test.h
2020-01-30 18:42:47 +00:00

181 lines
3.9 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef CLOTH_ELEMENT_TEST_H
#define CLOTH_ELEMENT_TEST_H
class ClothElementTest : public Test
{
public:
enum
{
e_w = 10,
e_h = 10
};
ClothElementTest()
{
g_camera->m_zoom = 20.0f;
b3GridClothMesh<e_w, e_h> m;
b3ClothParticle** particles = (b3ClothParticle * *)b3Alloc(m.vertexCount * sizeof(b3ClothParticle*));
for (u32 i = 0; i < m.vertexCount; ++i)
{
b3ClothParticleDef pd;
pd.type = e_dynamicClothParticle;
pd.position = m.vertices[i];
b3ClothParticle* p = m_cloth.CreateParticle(pd);
particles[i] = p;
b3ClothSphereShapeDef sd;
sd.p = p;
sd.radius = 0.2f;
sd.friction = 0.4f;
m_cloth.CreateSphereShape(sd);
}
for (u32 i = 0; i < m.triangleCount; ++i)
{
u32 v1 = m.triangles[i].v1;
u32 v2 = m.triangles[i].v2;
u32 v3 = m.triangles[i].v3;
b3Vec3 x1 = m.vertices[v1];
b3Vec3 x2 = m.vertices[v2];
b3Vec3 x3 = m.vertices[v3];
b3ClothParticle* p1 = particles[v1];
b3ClothParticle* p2 = particles[v2];
b3ClothParticle* p3 = particles[v3];
b3ClothTriangleShapeDef tsd;
tsd.p1 = p1;
tsd.p2 = p2;
tsd.p3 = p3;
tsd.v1 = x1;
tsd.v2 = x2;
tsd.v3 = x3;
tsd.density = 0.1f;
m_cloth.CreateTriangleShape(tsd);
b3ElementForceDef fd;
fd.p1 = p1;
fd.p2 = p2;
fd.p3 = p3;
fd.E_x = 500.0f;
fd.E_y = 500.0f;
fd.E_s = 500.0f;
fd.nu_xy = 0.3f;
fd.nu_yx = 0.3f;
fd.v1 = x1;
fd.v2 = x2;
fd.v3 = x3;
m_cloth.CreateForce(fd);
}
for (u32 i = 0; i < e_w + 1; ++i)
{
u32 vertex = m.GetVertex(0, i);
particles[vertex]->SetType(e_staticClothParticle);
}
b3Free(particles);
m_cloth.SetGravity(b3Vec3(0.0f, -9.8f, 0.0f));
m_clothDragger = new b3ClothDragger(&m_ray, &m_cloth);
m_clothDragger->SetStaticDrag(false);
}
~ClothElementTest()
{
delete m_clothDragger;
}
void Step()
{
Test::Step();
m_cloth.Step(g_testSettings->inv_hertz, g_testSettings->velocityIterations, g_testSettings->positionIterations);
m_cloth.Draw();
if (m_clothDragger->IsDragging())
{
b3Vec3 pA = m_clothDragger->GetPointA();
b3Vec3 pB = m_clothDragger->GetPointB();
g_draw->DrawPoint(pA, 4.0f, b3Color_green);
g_draw->DrawPoint(pB, 4.0f, b3Color_green);
g_draw->DrawSegment(pA, pB, b3Color_white);
}
extern u32 b3_clothSolverIterations;
g_draw->DrawString(b3Color_white, "Iterations = %d", b3_clothSolverIterations);
scalar E = m_cloth.GetEnergy();
g_draw->DrawString(b3Color_white, "E = %f", E);
}
void MouseMove(const b3Ray3& pw)
{
Test::MouseMove(pw);
if (m_clothDragger->IsDragging() == true)
{
m_clothDragger->Drag();
}
}
void MouseLeftDown(const b3Ray3& pw)
{
Test::MouseLeftDown(pw);
if (m_clothDragger->IsDragging() == false)
{
m_clothDragger->StartDragging();
}
}
void MouseLeftUp(const b3Ray3& pw)
{
Test::MouseLeftUp(pw);
if (m_clothDragger->IsDragging() == true)
{
m_clothDragger->StopDragging();
}
}
static Test* Create()
{
return new ClothElementTest();
}
b3Cloth m_cloth;
b3ClothDragger* m_clothDragger;
};
#endif