268 lines
5.7 KiB
C++
268 lines
5.7 KiB
C++
/*
|
|
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef CLOTH_SDF_H
|
|
#define CLOTH_SDF_H
|
|
|
|
#define TINYOBJLOADER_IMPLEMENTATION
|
|
#include <tinyobjloader/tiny_obj_loader.h>
|
|
|
|
struct SDFMesh
|
|
{
|
|
u32 vertexCount;
|
|
b3Vec3* vertices;
|
|
u32 indexCount;
|
|
u32* indices;
|
|
|
|
SDFMesh()
|
|
{
|
|
vertexCount = 0;
|
|
vertices = nullptr;
|
|
indexCount = 0;
|
|
indices = nullptr;
|
|
}
|
|
|
|
~SDFMesh()
|
|
{
|
|
free(vertices);
|
|
free(indices);
|
|
}
|
|
|
|
bool Load(const char* filename)
|
|
{
|
|
tinyobj::attrib_t attributes;
|
|
std::vector<tinyobj::shape_t> shapes;
|
|
std::vector<tinyobj::material_t> materials;
|
|
|
|
std::string warning;
|
|
std::string error;
|
|
bool ok = tinyobj::LoadObj(&attributes, &shapes, &materials, &warning, &error, filename);
|
|
if (!ok)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
assert(vertexCount == 0);
|
|
vertexCount = attributes.vertices.size() / 3;
|
|
vertices = (b3Vec3*)malloc(vertexCount * sizeof(b3Vec3));
|
|
for (size_t i = 0; i < attributes.vertices.size() / 3; ++i)
|
|
{
|
|
tinyobj::real_t x = attributes.vertices[3 * i + 0];
|
|
tinyobj::real_t y = attributes.vertices[3 * i + 1];
|
|
tinyobj::real_t z = attributes.vertices[3 * i + 2];
|
|
|
|
b3Vec3 v(x, y, z);
|
|
|
|
vertices[i] = v;
|
|
}
|
|
|
|
assert(indexCount == 0);
|
|
for (size_t s = 0; s < shapes.size(); s++)
|
|
{
|
|
tinyobj::shape_t& shape = shapes[s];
|
|
for (size_t f = 0; f < shapes[s].mesh.num_face_vertices.size(); f++)
|
|
{
|
|
indexCount += 3;
|
|
}
|
|
}
|
|
indices = (u32*)malloc(indexCount * sizeof(u32));
|
|
|
|
indexCount = 0;
|
|
for (size_t s = 0; s < shapes.size(); s++)
|
|
{
|
|
tinyobj::shape_t& shape = shapes[s];
|
|
|
|
size_t index_offset = 0;
|
|
for (size_t f = 0; f < shapes[s].mesh.num_face_vertices.size(); f++)
|
|
{
|
|
unsigned char fv = shapes[s].mesh.num_face_vertices[f];
|
|
|
|
for (size_t v = 0; v < 3; v++)
|
|
{
|
|
tinyobj::index_t idx = shapes[s].mesh.indices[index_offset + v];
|
|
|
|
size_t vi = idx.vertex_index;
|
|
|
|
indices[indexCount++] = vi;
|
|
}
|
|
|
|
index_offset += fv;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Draw(const b3Transform& xf, const b3Vec3& scale, const b3Color& color) const
|
|
{
|
|
for (u32 i = 0; i < indexCount / 3; ++i)
|
|
{
|
|
u32 i1 = indices[3 * i + 0];
|
|
u32 i2 = indices[3 * i + 1];
|
|
u32 i3 = indices[3 * i + 2];
|
|
|
|
b3Vec3 v1 = xf * b3MulCW(scale, vertices[i1]);
|
|
b3Vec3 v2 = xf * b3MulCW(scale, vertices[i2]);
|
|
b3Vec3 v3 = xf * b3MulCW(scale, vertices[i3]);
|
|
|
|
b3Vec3 n = b3Cross(v2 - v1, v3 - v1);
|
|
n.Normalize();
|
|
|
|
g_draw->DrawSolidTriangle(n, v1, v2, v3, color);
|
|
}
|
|
}
|
|
};
|
|
|
|
class ClothSDF : public Test
|
|
{
|
|
public:
|
|
ClothSDF()
|
|
{
|
|
// Translate the cloth mesh
|
|
for (u32 i = 0; i < m_clothMesh.vertexCount; ++i)
|
|
{
|
|
m_clothMesh.vertices[i].y += 5.0f;
|
|
}
|
|
|
|
// Create cloth
|
|
b3ClothDef def;
|
|
def.mesh = &m_clothMesh;
|
|
def.density = 0.2f;
|
|
def.streching = 10000.0f;
|
|
def.strechDamping = 100.0f;
|
|
def.thickness = 0.2f;
|
|
def.friction = 0.2f;
|
|
|
|
m_cloth = new b3Cloth(def);
|
|
|
|
m_cloth->SetGravity(b3Vec3(0.0f, -9.8f, 0.0f));
|
|
|
|
{
|
|
bool ok = m_sdfMesh.Load("data/teapot.obj");
|
|
assert(ok);
|
|
}
|
|
|
|
{
|
|
b3BodyDef bd;
|
|
bd.type = e_staticBody;
|
|
|
|
b3Body* b = m_world.CreateBody(bd);
|
|
|
|
bool ok = m_sdf.Load("data/teapot.cdf");
|
|
assert(ok);
|
|
|
|
b3SDFShape sdfShape;
|
|
sdfShape.m_sdf = &m_sdf;
|
|
sdfShape.m_radius = 0.2f;
|
|
|
|
b3ShapeDef sd;
|
|
sd.shape = &sdfShape;
|
|
sd.friction = 1.0f;
|
|
|
|
m_sdfShape = (b3SDFShape*)b->CreateShape(sd);
|
|
|
|
b3ClothWorldShapeDef csd;
|
|
csd.shape = m_sdfShape;
|
|
|
|
m_cloth->CreateWorldShape(csd);
|
|
}
|
|
|
|
m_clothDragger = new b3ClothDragger(&m_ray, m_cloth);
|
|
}
|
|
|
|
~ClothSDF()
|
|
{
|
|
delete m_clothDragger;
|
|
delete m_cloth;
|
|
}
|
|
|
|
void Step()
|
|
{
|
|
Test::Step();
|
|
|
|
m_cloth->Step(g_testSettings->inv_hertz, g_testSettings->velocityIterations, g_testSettings->positionIterations);
|
|
|
|
m_cloth->Draw();
|
|
|
|
if (m_clothDragger->IsDragging())
|
|
{
|
|
b3Vec3 pA = m_clothDragger->GetPointA();
|
|
b3Vec3 pB = m_clothDragger->GetPointB();
|
|
|
|
g_draw->DrawPoint(pA, 4.0f, b3Color_green);
|
|
|
|
g_draw->DrawPoint(pB, 4.0f, b3Color_green);
|
|
|
|
g_draw->DrawSegment(pA, pB, b3Color_white);
|
|
}
|
|
|
|
b3Body* sdfBody = m_sdfShape->GetBody();
|
|
m_sdfMesh.Draw(sdfBody->GetTransform(), m_sdfShape->m_scale, b3Color_white);
|
|
|
|
extern u32 b3_clothSolverIterations;
|
|
g_draw->DrawString(b3Color_white, "Iterations = %d", b3_clothSolverIterations);
|
|
|
|
scalar E = m_cloth->GetEnergy();
|
|
g_draw->DrawString(b3Color_white, "E = %f", E);
|
|
}
|
|
|
|
void MouseMove(const b3Ray3& pw)
|
|
{
|
|
Test::MouseMove(pw);
|
|
|
|
if (m_clothDragger->IsDragging() == true)
|
|
{
|
|
m_clothDragger->Drag();
|
|
}
|
|
}
|
|
|
|
void MouseLeftDown(const b3Ray3& pw)
|
|
{
|
|
Test::MouseLeftDown(pw);
|
|
|
|
if (m_clothDragger->IsDragging() == false)
|
|
{
|
|
m_clothDragger->StartDragging();
|
|
}
|
|
}
|
|
|
|
void MouseLeftUp(const b3Ray3& pw)
|
|
{
|
|
Test::MouseLeftUp(pw);
|
|
|
|
if (m_clothDragger->IsDragging() == true)
|
|
{
|
|
m_clothDragger->StopDragging();
|
|
}
|
|
}
|
|
|
|
static Test* Create()
|
|
{
|
|
return new ClothSDF();
|
|
}
|
|
|
|
b3GridClothMesh<10, 10> m_clothMesh;
|
|
b3Cloth* m_cloth;
|
|
b3ClothDragger* m_clothDragger;
|
|
|
|
SDFMesh m_sdfMesh;
|
|
b3SDF m_sdf;
|
|
b3SDFShape* m_sdfShape;
|
|
};
|
|
|
|
#endif |