bounce/examples/testbed/tests/collide_test.h
2020-01-30 18:42:47 +00:00

121 lines
2.8 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef COLLIDE_H
#define COLLIDE_H
class Collide : public Test
{
public:
Collide()
{
}
void Step()
{
b3ConvexCache cache;
cache.simplexCache.count = 0;
cache.featureCache.m_featurePair.state = b3SATCacheType::e_empty;
b3Manifold manifold;
manifold.Initialize();
b3CollideShapeAndShape(manifold, m_xfA, m_shapeA, m_xfB, m_shapeB, &cache);
for (u32 i = 0; i < manifold.pointCount; ++i)
{
b3WorldManifold wm;
wm.Initialize(&manifold, m_shapeA->m_radius, m_xfA, m_shapeB->m_radius, m_xfB);
b3Vec3 pw = wm.points[i].point;
b3Vec2 ps = g_camera->ConvertWorldToScreen(pw);
g_draw->DrawPoint(pw, 4.0f, b3Color_green);
g_draw->DrawSegment(pw, pw + wm.points[i].normal, b3Color_white);
}
m_world.DrawShape(m_xfA, m_shapeA, b3Color_black);
m_world.DrawShape(m_xfB, m_shapeB, b3Color_black);
g_draw->Flush();
m_world.DrawSolidShape(m_xfA, m_shapeA, b3Color(1.0f, 1.0f, 1.0f, 0.25f));
m_world.DrawSolidShape(m_xfB, m_shapeB, b3Color(1.0f, 1.0f, 1.0f, 0.25f));
g_draw->DrawString(b3Color_white, "Left/Right/Up/Down Arrow - Translate shape");
g_draw->DrawString(b3Color_white, "X/Y/Z - Rotate shape");
g_draw->Flush();
}
virtual void KeyDown(int key)
{
if (key == GLFW_KEY_LEFT)
{
m_xfB.translation.x -= 0.05f;
}
if (key == GLFW_KEY_RIGHT)
{
m_xfB.translation.x += 0.05f;
}
if (key == GLFW_KEY_UP)
{
m_xfB.translation.y += 0.05f;
}
if (key == GLFW_KEY_DOWN)
{
m_xfB.translation.y -= 0.05f;
}
if (key == GLFW_KEY_X)
{
b3Quat qx = b3QuatRotationX(0.05f * B3_PI);
m_xfB.rotation = m_xfB.rotation * qx;
}
if (key == GLFW_KEY_Y)
{
b3Quat qy = b3QuatRotationY(0.05f * B3_PI);
m_xfB.rotation = m_xfB.rotation * qy;
}
if (key == GLFW_KEY_Z)
{
b3Quat qz = b3QuatRotationZ(0.05f * B3_PI);
m_xfB.rotation = m_xfB.rotation * qz;
}
}
b3Shape* m_shapeA;
b3Transform m_xfA;
b3Shape* m_shapeB;
b3Transform m_xfB;
b3SimplexCache m_cache;
};
#endif