121 lines
2.8 KiB
C++
121 lines
2.8 KiB
C++
/*
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* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef COLLIDE_H
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#define COLLIDE_H
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class Collide : public Test
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{
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public:
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Collide()
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{
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}
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void Step()
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{
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b3ConvexCache cache;
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cache.simplexCache.count = 0;
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cache.featureCache.m_featurePair.state = b3SATCacheType::e_empty;
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b3Manifold manifold;
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manifold.Initialize();
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b3CollideShapeAndShape(manifold, m_xfA, m_shapeA, m_xfB, m_shapeB, &cache);
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for (u32 i = 0; i < manifold.pointCount; ++i)
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{
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b3WorldManifold wm;
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wm.Initialize(&manifold, m_shapeA->m_radius, m_xfA, m_shapeB->m_radius, m_xfB);
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b3Vec3 pw = wm.points[i].point;
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b3Vec2 ps = g_camera->ConvertWorldToScreen(pw);
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g_draw->DrawPoint(pw, 4.0f, b3Color_green);
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g_draw->DrawSegment(pw, pw + wm.points[i].normal, b3Color_white);
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}
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m_world.DrawShape(m_xfA, m_shapeA, b3Color_black);
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m_world.DrawShape(m_xfB, m_shapeB, b3Color_black);
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g_draw->Flush();
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m_world.DrawSolidShape(m_xfA, m_shapeA, b3Color(1.0f, 1.0f, 1.0f, 0.25f));
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m_world.DrawSolidShape(m_xfB, m_shapeB, b3Color(1.0f, 1.0f, 1.0f, 0.25f));
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g_draw->DrawString(b3Color_white, "Left/Right/Up/Down Arrow - Translate shape");
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g_draw->DrawString(b3Color_white, "X/Y/Z - Rotate shape");
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g_draw->Flush();
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}
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virtual void KeyDown(int key)
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{
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if (key == GLFW_KEY_LEFT)
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{
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m_xfB.translation.x -= 0.05f;
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}
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if (key == GLFW_KEY_RIGHT)
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{
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m_xfB.translation.x += 0.05f;
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}
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if (key == GLFW_KEY_UP)
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{
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m_xfB.translation.y += 0.05f;
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}
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if (key == GLFW_KEY_DOWN)
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{
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m_xfB.translation.y -= 0.05f;
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}
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if (key == GLFW_KEY_X)
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{
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b3Quat qx = b3QuatRotationX(0.05f * B3_PI);
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m_xfB.rotation = m_xfB.rotation * qx;
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}
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if (key == GLFW_KEY_Y)
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{
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b3Quat qy = b3QuatRotationY(0.05f * B3_PI);
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m_xfB.rotation = m_xfB.rotation * qy;
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}
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if (key == GLFW_KEY_Z)
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{
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b3Quat qz = b3QuatRotationZ(0.05f * B3_PI);
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m_xfB.rotation = m_xfB.rotation * qz;
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}
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}
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b3Shape* m_shapeA;
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b3Transform m_xfA;
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b3Shape* m_shapeB;
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b3Transform m_xfB;
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b3SimplexCache m_cache;
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};
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#endif
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