2020-01-30 18:42:47 +00:00

83 lines
2.1 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef CONE_TEST_H
#define CONE_TEST_H
class ConeTest : public Test
{
public:
ConeTest()
{
b3Body* ref;
b3Body* head;
{
b3BodyDef bd;
//bd.type = e_dynamicBody;
bd.position.Set(0.0f, 0.0f, 0.0f);
ref = m_world.CreateBody(bd);
}
{
b3BodyDef bd;
bd.type = e_dynamicBody;
bd.position.Set(0.0f, 2.0f, 0.0f);
bd.angularVelocity.Set(0.0f, 0.05f * B3_PI, 0.0f);
head = m_world.CreateBody(bd);
b3CapsuleShape cs;
cs.m_vertex1.Set(0.0f, 0.15f, 0.0f);
cs.m_vertex2.Set(0.0f, -0.15f, 0.0f);
cs.m_radius = 0.5f;
b3ShapeDef sd;
sd.shape = &cs;
sd.density = 10.0f;
head->CreateShape(sd);
}
{
b3Vec3 anchor(0.0f, 0.0f, 0.0f);
b3Vec3 axis(0.0f, 1.0f, 0.0f);
scalar coneAngle = 0.5f * B3_PI;
b3ConeJointDef cd;
cd.Initialize(ref, head, axis, anchor, coneAngle);
cd.enableConeLimit = true;
cd.enableTwistLimit = true;
cd.lowerAngle = 0.0f;
cd.upperAngle = B3_PI;
b3ConeJoint* cj = (b3ConeJoint*)m_world.CreateJoint(cd);
}
// Invalidate the orientation
b3Quat q = b3QuatRotationX(B3_PI);
head->SetTransform(head->GetPosition(), q);
}
static Test* Create()
{
return new ConeTest();
}
};
#endif