bounce/examples/testbed/tests/revolute_test.h
2020-01-30 18:42:47 +00:00

150 lines
3.1 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef REVOLUTE_TEST_H
#define REVOLUTE_TEST_H
class RevoluteTest : public Test
{
public:
RevoluteTest()
{
{
b3BodyDef bd;
b3Body* ground = m_world.CreateBody(bd);
b3HullShape shape;
shape.m_hull = &m_groundHull;
b3ShapeDef sd;
sd.shape = &shape;
ground->CreateShape(sd);
}
b3Body* hinge, *door;
{
b3BodyDef bd;
bd.type = b3BodyType::e_staticBody;
bd.position.Set(0.0f, 7.0f, 0.0f);
hinge = m_world.CreateBody(bd);
b3CapsuleShape shape;
shape.m_vertex1.Set(0.0f, 0.0f, -4.0f);
shape.m_vertex2.Set(0.0f, 0.0f, 4.0f);
shape.m_radius = 0.5f;
b3ShapeDef sd;
sd.shape = &shape;
sd.density = 1.0f;
hinge->CreateShape(sd);
m_body = hinge;
}
{
b3BodyDef bd;
bd.type = b3BodyType::e_dynamicBody;
bd.position.Set(2.0f, 7.0f, 0.0f);
door = m_world.CreateBody(bd);
m_doorBox.SetExtents(1.0f, 0.5f, 4.0f);
b3HullShape hull;
hull.m_hull = &m_doorBox;
b3ShapeDef sdef;
sdef.shape = &hull;
sdef.density = 1.0f;
door->CreateShape(sdef);
}
{
b3Vec3 axis(0.0f, 0.0f, 1.0f);
b3Vec3 anchor(0.0f, 7.0f, 0.0f);
b3RevoluteJointDef jd;
jd.Initialize(hinge, door, axis, anchor, -0.25f * B3_PI, 0.5f * B3_PI);
jd.maxMotorTorque = 1000.0f;
jd.enableMotor = false;
jd.enableLimit = true;
jd.motorSpeed = B3_PI;
m_rj = (b3RevoluteJoint*)m_world.CreateJoint(jd);
}
// Invalidate the orientation
b3Quat q = b3QuatRotationX(B3_PI);
door->SetTransform(door->GetPosition(), q);
}
void Step()
{
Test::Step();
g_draw->DrawString(b3Color_white, "M - Motor");
g_draw->DrawString(b3Color_white, "L - Limits");
g_draw->DrawString(b3Color_white, "S/K/D - Static/kinematic/dynamic body");
}
void KeyDown(int button)
{
if (button == GLFW_KEY_M)
{
m_rj->SetEnableMotor(!m_rj->IsMotorEnabled());
}
if (button == GLFW_KEY_L)
{
m_rj->SetEnableLimit(!m_rj->IsLimitEnabled());
}
if (button == GLFW_KEY_D)
{
m_body->SetType(e_dynamicBody);
}
if (button == GLFW_KEY_S)
{
m_body->SetType(e_staticBody);
}
if (button == GLFW_KEY_K)
{
m_body->SetType(e_kinematicBody);
}
}
static Test* Create()
{
return new RevoluteTest();
}
b3BoxHull m_doorBox;
b3Body* m_body;
b3RevoluteJoint* m_rj;
};
#endif