2020-01-30 18:42:47 +00:00

281 lines
5.3 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef TUMBLER_TEST_H
#define TUMBLER_TEST_H
class Tumbler : public Test
{
public:
enum
{
e_count = 100
};
Tumbler()
{
{
b3BodyDef bd;
b3Body* ground = m_world.CreateBody(bd);
bd.type = e_dynamicBody;
b3Body* rotor = m_world.CreateBody(bd);
{
static b3BoxHull box;
box.SetExtents(50.0f, 1.0f, 200.0f);
b3Vec3 translation(0.0f, -45.0f, 0.0f);
box.Translate(translation);
b3HullShape hs;
hs.m_hull = &box;
b3ShapeDef sd;
sd.density = 5.0f;
sd.shape = &hs;
rotor->CreateShape(sd);
}
{
static b3BoxHull box;
box.SetExtents(50.0f, 1.0f, 200.0f);
b3Vec3 translation(0.0f, 50.0f, 0.0f);
box.Translate(translation);
b3HullShape hs;
hs.m_hull = &box;
b3ShapeDef sd;
sd.density = 5.0f;
sd.shape = &hs;
rotor->CreateShape(sd);
}
{
static b3BoxHull box;
box.SetExtents(50.0f, 50.0f, 1.0f);
b3Vec3 translation(0.0f, 5.0f, -200.0f);
box.Translate(translation);
b3HullShape hs;
hs.m_hull = &box;
b3ShapeDef sd;
sd.density = 5.0f;
sd.shape = &hs;
rotor->CreateShape(sd);
}
{
static b3BoxHull box;
box.SetExtents(50.0f, 50.0f, 1.0f);
b3Vec3 translation(0.0f, 5.0f, 200.0f);
box.Translate(translation);
b3HullShape hs;
hs.m_hull = &box;
b3ShapeDef sd;
sd.density = 5.0f;
sd.shape = &hs;
rotor->CreateShape(sd);
}
{
static b3BoxHull box;
box.SetExtents(1.0f, 50.0f, 200.0f);
b3Vec3 translation(-50.0f, 5.0f, 0.0f);
box.Translate(translation);
b3HullShape hs;
hs.m_hull = &box;
b3ShapeDef sd;
sd.density = 5.0f;
sd.shape = &hs;
rotor->CreateShape(sd);
}
{
static b3BoxHull box;
box.SetExtents(1.0f, 50.0f, 200.0f);
b3Vec3 translation(50.0f, 5.0f, 0.0f);
box.Translate(translation);
b3HullShape hs;
hs.m_hull = &box;
b3ShapeDef sd;
sd.density = 5.0f;
sd.shape = &hs;
rotor->CreateShape(sd);
}
{
b3RevoluteJointDef jd;
jd.Initialize(ground, rotor, b3Vec3(0.0f, 0.0f, -1.0f), ground->GetPosition(), -B3_PI, B3_PI);
jd.motorSpeed = 0.05f * B3_PI;
jd.maxMotorTorque = 1000.0f * rotor->GetMass();
jd.enableMotor = true;
b3Joint* joint = (b3RevoluteJoint*)m_world.CreateJoint(jd);
}
}
m_coneHull.SetExtents(1.0f, 1.0f);
m_cylinderHull.SetExtents(1.0f, 1.0f);
m_count = 0;
}
~Tumbler()
{
}
void Step()
{
if(m_count < e_count)
{
++m_count;
{
b3BodyDef bdef;
bdef.type = e_dynamicBody;
bdef.position.Set(-10.0f, 5.0f, 0.0f);
b3Body* body = m_world.CreateBody(bdef);
b3SphereShape sphere;
sphere.m_center.SetZero();
sphere.m_radius = 1.0f;
b3ShapeDef sdef;
sdef.density = 1.0f;
sdef.friction = 0.3f;
sdef.shape = &sphere;
body->CreateShape(sdef);
}
{
b3BodyDef bdef;
bdef.type = e_dynamicBody;
bdef.position.Set(-5.0f, 5.0f, 0.0f);
b3Body* body = m_world.CreateBody(bdef);
b3CapsuleShape capsule;
capsule.m_vertex1.Set(0.0f, 0.0f, -1.0f);
capsule.m_vertex2.Set(0.0f, 0.0f, 1.0f);
capsule.m_radius = 1.0f;
b3ShapeDef sdef;
sdef.density = 0.1f;
sdef.friction = 0.2f;
sdef.shape = &capsule;
body->CreateShape(sdef);
}
{
b3BodyDef bdef;
bdef.type = e_dynamicBody;
bdef.position.Set(0.0f, 0.0f, 0.0f);
bdef.angularVelocity.Set(0.0f, 0.05f * B3_PI, 0.0f);
b3Body* body = m_world.CreateBody(bdef);
b3HullShape hs;
hs.m_hull = &b3BoxHull_identity;
b3ShapeDef sd;
sd.density = 0.05f;
sd.shape = &hs;
body->CreateShape(sd);
}
{
b3BodyDef bdef;
bdef.type = e_dynamicBody;
bdef.position.Set(0.0f, 5.0f, 0.0f);
b3Body* body = m_world.CreateBody(bdef);
b3HullShape hull;
hull.m_hull = &m_coneHull;
b3ShapeDef sdef;
sdef.density = 1.0f;
sdef.friction = 0.3f;
sdef.shape = &hull;
body->CreateShape(sdef);
}
{
b3BodyDef bdef;
bdef.type = e_dynamicBody;
bdef.position.Set(4.0f, 5.0f, 0.0f);
b3Body* body = m_world.CreateBody(bdef);
b3HullShape hull;
hull.m_hull = &m_cylinderHull;
b3ShapeDef sdef;
sdef.density = 1.0f;
sdef.friction = 0.2f;
sdef.shape = &hull;
body->CreateShape(sdef);
}
}
Test::Step();
}
static Test* Create()
{
return new Tumbler();
}
u32 m_count;
b3ConeHull m_coneHull;
b3CylinderHull m_cylinderHull;
};
#endif